So your suggestion is to streamline it, make it easier, so that people stop playing?
Because remember…the key thing YOU said is wrong…is that the game is made to keep people playing. The inverse, is what? That if the game is more fun people won’t play?
Plenty of people find it fun. And there is just as much evidence if you make acquiring loot too easy…people don’t play.
Nah, it’s clearly to add more RNG. The deterministic nature of crafted gear where you get the exact slot with the exact stats you want is just too good for him this expansion.
either that or he just has a visceral reaction to doing anything positive for another player.
So your argument is that equipping gear = ultimate fun in WoW that gets people to keep playing?
What are they doing once they have this gear?
I am trying to figure out where the “fun” is in your suggestion that will have people playing longer. When they get this gear…how are they now having fun that keeps them playing? What are they doing after getting the gear that entices them to continue playing? What is the fun activity?