Devs motivated to destroy what makes classes unique

please pay attention to your obliterate hits in combat log and notice how little the normal ones hit for, and how much the killing machine ones hit for (frost btw)

allow them, and other real physical specs like feral for example, actually deal damage when they can :slight_smile:

no it isnt. see: mage, evoker, every melee, hell even warlock is better than hunter kiting LOL.

how would you know?

all i see are 200k physcial obliterates, the frost bonus is LISTED seperatly.

Your combat log, not details, details does not convert damage properly, this is painfully evident with demon hunter and subtlety rogue damage sources (and obliterate but you wouldn’t know)

combat log doesnt differentiate.

Combat log literally says the damage type next to the number

we can do that without destroying class identity and castrating plate wearers

People dont target thr casters cause of the armor, its to keep them from free casting

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dont explain simple concepts to him.

now casters are able to facetank all damage and nuke people. balance?

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Yes, this will help Ferals for sure, but it will also make Rogues and DHs a lot more dangerous to Plate wearers.
You literally quoted my post and didn’t even notice that I did not say they were the best but one of the best. Especially with decent teammates.
Honestly don’t think you have very much more of an idea than I do.

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both rogues and dh’s (and ww which you forgot somehow) need nerfs so hopefully blizz gets to that… eventually.

no i did, but i guess you didnt notice the insane amount of examples i gave with specs with more mobility than hunter xd

the nerfs are warranted and not a big deal. you’ll live, deal with it.

wrong and bad.

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1400 hardstuck fdk player

I mean mages are still gonna get bodied by pure physical classes on connect. The small bump in damage reduction only means the hunter isn’t likely to 100-0 me with sniper from camo into rapid.

It has no effect on stuff like Ret that does all magical damage and DK besides pet autos and festering. Clawing shadows and deathcoil and wound pop which is lion share of damage is all magical and not physical so changes don’t make us any tankier really.

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mans doesnt even know how to look people up :rofl:

not u, the hilarious dk fueling my entertainment for the while

you mean 30% damage reduction to physical? LOL

Needs more manfighting.

oh lord

please attend your classes man

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insults without an argument show lack of intelligence

you think 11 * 1.3 = 30

thats current cloth dr, multiplied by the 30% increase, then your proposed result
since you clearly have not taken a middle school math class

you are devoid of intelligence