Devourer PvP update

The tuning seems OK so far…but still heres a couple things needed for all builds…focused on void scarred:

  1. More ability synergies - make throw glaive affect void blade CD. Make consume affect something.

  2. More healing - orbs do little to nothing. Other classes can heal during PvP…we run away.

  3. Beef up defensives - I think adding the dodge component back to blur would do it…and make it usable during stun.

  4. For the melee build its 2 sided…run away and build souls, do the combo…repeat. Maybe add a low damage melee filler on a 5 sec CD that affects something…or generates more souls or something like that.

The rotation has too much downtime..and there is little sustain…you are either doing your burst combo or dancing around until you can do it again.

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The pvp annihilator build is so much better and more fun! There’s no one shotting, but you do great sustained even outside of meta, and during meta you hit like a mac truck!

Yes, that’s what I hear.

Hoping they make the melee/hybrid more playable

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I don’t see a single person playing Annihilator pvp.