After ignoring months of feedback.
Feedback: Devourer Demon Hunters - In Development / Midnight Beta Test - World of Warcraft Forums
Almost 2,000 comments. The criticism and feedback was near unanimous and yet STILL ignored. All we got was ugly new icons that all look identical, some damage tuning (mostly nerfs).
We still have broke talents, bugs, and overly punishing gameplay.
Eg:
Live by the glaive talent: when you parry you can fury and heal (casters cannot parry). Aldrachi design which increases parry chance has the same problem.
Charred warglaives: you heal for 3% of all fire damage you do (devourer does no fire damage)
Infernal armor: immolation aura increases armor by 10% and causes 22 fire damage to attackers. This talent does not work because devourer does not have access to immolation aura.
Wings of wrath: this isn’t devourer exclusive but a 10% increase glide speed talent is nonsense and worthless especially as an endtier. Maybe it would’ve been more worthwhile for a fun/silly build when it was 40% but 10% is nothing.
Low level talent problems. EG you can purchase the talent void metamorphosis at level 15 but cannot use it until level 20.
No survivability: it is one of the squishiest specs in the game. It’s only defensive is blur. It’s self healing is considerably worse then havok. It literally has a spell called soull immolation that damages you (the player using it) like old life tap. So healing a devourer is more annoying than any other spec.
Unless it was a warglaive the weapon you had on your pre-existing DH will not have int on it and so it’s a dead/useless weapon.
Fury drain slows out of combat but the rate of increase is still there. So every second in void meta has a higher costper second. So if you’re out of combat for 10 secodns you go back into combat and you lose void meta much faster than had you stayed in combat. There is also no way to manually end void meta when there would be loads of times it would be optimal to do such especially with this in mind.
Collapsing Star is the most punishing spell in the history of world of warcraft. It takes up time to build up souls in order to cast it. It has a cast time. If the cast fails for ANY reason. This is a massive damage loss of damage because you’re realistically going to be in void meta for 30-45 seconds (max). So if you play the game as intended aka move out of bad you lose significant damage. Or if the enemy dies lose significant damage. The enemy moves .5 yards away lose significant damage. Enemy runs behind you or los? lose significant damage. Get stunned or knocked back? lose significant damage.