Devourer Interrupt - Ranged Interrupt, No

This class should have never been given a ranged interrupt.

Why not? There’s lots of ranged interrupts. Even death knights have a ranged interrupt.

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The ranged class should not have been given a ranged interrupt? Why?

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Do death knights have mobility? Do you work at Blizzard? Seem to have the qualifications of zero brain cells.

For the same reason enhancement shamans kept their ranged interupt?

It’s a ranged interrupt on a melee interrupt cooldown.

DK’s is the same, if not even shorter due to it getting CDR when you successfully land it.

Must’ve lost a duel to a Warlock.

As a Mage I’m willing to admit my jealousy that a lock can interrupt me without having to interrupt their own cast

They should have an interrupt, but as someone else pointed out, it should not have a melee CD timer.

Hot take, nor should dk. Let alone whatever absurdly short cd it does actually have.

Yes, they’re fairly mobile with Rider and can ignore knockbacks and slows. Unholy is also a ranged DPS.

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Despite blizzard saying Midnight was going to cut down on defensives and mobility, DKs are both tankier and more mobile than they were in TWW.

Not to mention Unholy DK barely has a single ability it actually has to be in melee range for. On AoE the only thing unholy gains from being in melee is white hit damage, which is for all intents and purposes nothing.

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I’m confused. Counterspell is a 20 second cooldown with an 8 second prevention for that school of magic. 40 yard range.

Mind Freeze and Disrupt are a 15 second cooldown with a 5 second prevention for that school of magic. 15 yard range Mind Freeze, 10 yard range on Disrupt.

This is really a huge issue?

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The lockout duration is meaningless in PvE as casted spells that need to be interrupted go on cooldown, and DKs interrupt isn’t actually 16s practically speaking. It’s 12 because it gets reduced by 4s whenever they successfully interrupt.

“Priority” spell casts in dungeons have a 20s cooldown. Meaning melee kicks can cover them solo and ranged kicks typically can’t. This is supposed to offset in part the flexibility being ranged allows for dungeon mechanics.

This breaks down completely when you give two DPS specs strong survivability, the flexibility to play at ranged, and melee cd interrupts all at once.

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I assume OP’s rage is over PvP.

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I’m not sure I understand the random meanness to my innocuous post, but yes. Death knights have good mobility. Less of the big burst speed type of mobility and more a sustained unstoppability. Two charges of deaths advance, wraith walk to break snares, knockback prevention from icebound fort. Plus a ranged stun, and of course death grip to bring their enemies to them, and chains of ice to keep them close.

Not to mention as rider you replace wraithwalk with what’s essentially better paladin horse. Longer duration, immune to slows and knockbacks, 100% speed boost, can still DPS.

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Why? It’s a ranged spec IME, even if the range isn’t great.

(I still maintain the spec is trash, but YMMV.)

Then it’s interrupt should be the cd of other ranged DPS.

I’m fine with that.

I’m also fine with the spec ̶g̶o̶i̶n̶g̶ ̶i̶n̶ ̶t̶h̶e̶ ̶s̶h̶r̶e̶d̶d̶e̶r̶ being massively retuned. It’s as bad IME as Arcanist was during TWW—i.e., I stopped playing it.

Personally I think it’s the only vaguely interesting thing blizzard have done with regards to class / spec design for a decade.

And looking at 12.1 they’ve already given up and are going back to playing it safe.

To be fair, it’s been long enough since I played Dev that it could have been retuned.

By the way, where’s Battlemage & Tinker? Listen to your playerbase, Blizz—and do a Mitnick and hire the Ascension people while you’re at it.

(I’ve never played Ascension, but I’ve heard enough to know they actually had fresh ideas.)