Devourer frustrations

I have a 251 ilvl demon hunter. I was enjoying the spec a lot until raiding. Everyone is doing 55-60k and I cant get past 35k. Sometimes I might it to 40k.. if its not single target. I have dipped into the 20ks before. I do not understand what is going on. My Sims claim i should be at 60k. I am not at 60k. I follow their rotation to the letter and get off at least 3 collapsing stars and cant seem to get more than 35k. And this is on a training dummy. So this isnt an issue of timing during raid mechanics.

Its to the point im just wanting to quit WoW again. Ive never felt so disheartened and useless.

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3 stars is not really enough as annihilator. You need to be getting 4-5, ideally squeezing a 6th with lust up. Also making sure your eradicates are cleaving as many targets as you can.

this.. exactly my experience. I actually changed to frost mage and it’s ripping up with no thought.

You’re doing something wrong. On wednesday I had ilvl 241 and was making 53k, but I have to admit I was using Voidscar and a build without CS. I don’t think Annihilator will be profitable until 4-set and 16% or 18% of haste.

Welcome to the most punishing spec in the game, I hope you have fun. (unironically)

This kind of design issue was called the second Devourer was announced. It was only time until it reached more people.

Nothing will fix this spec as long as the ramping issues aren’t addressed (i.e. effectively removed, ramping as a profile just doesn’t work in this game).

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Getting your cast sequencing right is really important as Devourer. There’s basically no encounters this tier that don’t involve some cleave, and Eradicate is actually just that good, so usually you should be in cleave talents for raid.

I’d check out voodoosaurus’s most recent videos for devourer. If you can, pull up on a second monitor the sections where it just shows the basic meta ramp > meta cast sequences, and hit a dummy(s) for an hour or so, or until it’s comfy.

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If you have some logs I could look at them to see if there’s anything obviously wrong

Thats the thing. I am using that sequence from him and my haste is higher than his in the video.

I was mostly a purple parser, but a guildie who was mostly a gold parser can’t put up a number with his Devourer. If he can’t do it, I don’t see how others can. Never seen him get frustrated so much that he gave up this week with his Devourer.

Devourer rotation issues

Heres the youtube video of it.

The issue is, if I miss a window or if mobs die before I can properly ramp up into my aoe, that’s a LOT of DPS that goes missing so this 45k is in pristine conditions for a boss and it just goes does horrendous DPS compared to others, maybe dealing 30k-35k on an actual boss fight. The ‘ramping’ up and dealing horrendous DPS until you are properly ramped just doesnt feel feasible in an actual raiding environment that isn’t patchwerk.

In most fights you’ll be potting haste and lusting off rip, which means you’ll be getting into Meta FAST. And once you get into it once, good soul and fury management should keep you in it for most of the fight. Dummy DPS is even less relevent for us than most specs. It’s almost not even really useful to look at unless you are trying to do a straight apples-to-apples comparison to another dummy parse. (and on fights where we don’t lust on pull, like Crown, you have plenty of time to ramp anyways, and then it’s just a matter of playing around phase transitions with your souls.)

The only thing I really noticed is you are casting one more Devour than you need to before VR. There’s extra space in the Fury bar to allow that, but afaik, it’s better to not use it if you can avoid it.

But um, not to be harsh, is this your actual raiding UI setup? Because it’s not great. I’d guess in an actual encounter, with this setup, you’re probably wasting tons of Fury and Souls (just from sheer UI inefficiency and not having spells keybound) rather than converting them into Collapsing Star casts, which is probably why your encounter DPS is so poopy.

Devourer is essentially a resource management spec. The rotation is very mechanically simple, but you need to manage your Fury and Souls very efficiently. Which isn’t something that is obvious when beating on a dummy, but becomes very clear during encounters.

Lastly, just straight up ignore our M0 performance. It’s dogwater. Mobs have very little hp, and people already outgear them, so pulls just get vaporized before we can do much. That doesn’t matter at all. Once we start pushing higher keys, with mobs that have many times as much HP, Devourer is likely going to be CRACKED. Barring major changes, probably a very very desired class for anything over a +5 or so.

Quite a bit of pressing things in the wrong order (Not making sure you have max damage bonus on collapsing star, not making sure VR is on cd during star casts), clicking will absolutely hurt you more than pretty much any other spec on devourer but for the purposes of a training dummy it won’t matter too much.

You have devourer’s bite talented but didn’t void blade for the damage bonus on collapsing star or moment of craving once. Though you wouldn’t play devourer’s bite on basically any content this tier. Eradicate is SO incredibly powerful when there is even 1 extra target present.

I hate how every weapon I pick up is a sword or fist weapon, which I can’t use when I want to tank. I think it’s time for us to move past the str/int/agi for main stat, and consider changing to a flat power stat for everyone, or just remove main stat from all weapons.

This would alleviate a lot of headaches when playing multi-specs. Especially since weapons are generally more difficult to come by. Trinkets drop like mad, so you can farm up a few for off-specs and it’s no big deal. Even if you’re using an int trinket for an agi spec, it won’t make a huge difference compared to the same situation in a weapon.

Even still, it shouldn’t punish me so much that I deal half the damage I should be dealing. The range should be 10%. Not 50%.

I am really close to quitting WoW again due to my horrible experience with devourer.

This exactly. If even top tier players aren’t able to efficiently utilize the spec it’s painfully obvious it’s a design issue, not a skill issue. I love this spec enough that I’m ok with grinding hard for good gear before raiding, but there is still a major issue with it’s overall design. Most fights its no issue, but when there’s fights with high movement (vorasidius) there definitely is a bigger problem. The other issue I take with the class is the weird CD for collapsing star after interrupting the cast to, y’know, move out of stuff. Plus, at the time of writing even if I do raid I can’t roll for int trinkets because of the bug affecting devourers and augmentation evokers, which dragged it’s rotting corpse over from the beta. It’s just frustrating.

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I think the problem isn’t so much that it’s a ramp spec, but that it’s a fragile ramp spec, where any interruption can easily ruin your damage completely.

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Can you post on the character you’re talking about.

Can’t really help you much if we can’t get a look at you.

Logs would also be helpful.

Like broad strokes guess is that you are halting your rotation for mechanics. Every class has to follow their ABCs but devourer really needs to always be casting. Particularly during meta.

Edit: Oof saw the video. You need to have meta/cstar and void ray bound to something asap.

Bound to something?

You’re clicking them instead of having them keybound.

I was frustrated about the 4 or 5 seconds GCD when you need stop casting the Collapsing Star to move out of the boss mechanics. Why even add this crap when you don’t have this GCD in other classes?!?!?!