Devourer Feedback

So I had some ideas that would help improve the spec as whole and fix some of the core issues with the gameplay

1: Makes reap refund up to 2 souls based on the number it consumes, makes the ability always worth using, also make voidblade generate 2 souls baseline for the same reason

2: Reduce the channeling time on voidray by 15%, as it stands the time between mechanics that have spots on the ground you need to dodge in series, there isnt enough time to use voidray outside of a hero window

3: The talent that gives you a collapsing star on void meta should be baked into the collapsing star talent itself, the talent could just be changed to a damage increase on the ability or maybe adding a small pull effect (considering your supposed to basically be throwing a black hole at the target)

Just some things that would help the spec flow a bit more smoothly, the idea is cool, but when the rotation is 90% casting consume, its been boiled down to be a bit to simple.

And make the animations somewhat interesting, i think would help the fun factor? Feels like placeholder animations in beta

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