Devourer feedback for prepatch

I have one major issue with Devourer and one minor issue.

The main issue right now is the slow generation of fury and souls makes it very hard to get more than one collapsing star cast out outside of the free one. Collapsing star is supposed to be the button we want to press the most and our goal is to stay in meta as much as possible casting it. We do not generate enough fury to maintain meta and dont generate enough souls fast enough to get many usages of Collapsing star.

The second problem I have is kinda twofold the rotation feels absolutely great when you play voidscarred and specifically go into not removing buttons from the base rotation like soul immolation turning passive from spontaneous immolation. Also consume spamming on aoe feels really bad we need a aoe filler as well.

I feel like we are missing some core buttons that could make this spec one of the best specs in the game not from a numerical standpoint but a design and play feel standpoint.

Why do we not have more void scythe related skills outside of reap and hungering slash. There is so many cool things you can do with void scythes. This was a huge missed opportunity to add staffs/polearms to DH.

Just for example off the top of my head you could turn throw glaive into throw scythe when you complete a full channel of void ray kinda like how reap upgrades and have it do a aoe burst on the target instead of having it bounce all over the place. Or how about you throw your glaive(scythe) in a line and it does ticking damage to anything standing in it. You could go a step further and say if you collect your glaive(scythe) it allows you to cast it again within 5 seconds then have it go on cooldown.

The possibilities are endless with this spec the base rotation feels ok but we really need more generation on both fury and souls if the goal is to use collapsing star more often and we need atleast 1 more button in the rotation.

One other thing I cannot stand is if you get cc’ed or move in any way during collapsing star you lose the souls and effectively waste your meta.

This is more coming from a mythic raider/mythic plus player perspective.

TL:DR is we need to generate more souls and fury faster, need another button in the rotation its very basic even as void scarred.

4 Likes

I did notice this as well, and I have a feeling that it’ll probably be something that’ll be less of an issue later on as stats go up (and balancing is done), but it also feels very hard to actually even get to that collapsing star to begin with if you didn’t prep a bunch of souls going into meta.

Just looking at talents, it feels like Soul Glutton is basically a shoe in for most builds, and while being able to enter meta earlier is nice for basic PVE rotation, if collapsing star ends up being the big powerhouse of the spec then losing fury fast in meta sucks. Probably needs a talent uphaul of also requiring like 10 less fragments to cast or something.

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Yep. It’s way too slow it’s almost like they should have given them a reliable instant cast damage button or any other type of third damage button. The tempo is just wonky.

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Listen we tried to tell them in Beta about the problems, we really did, at the end of the day the problems most of you are addressing will fix itself once you hit 90, like the soul generation, its all slow right now because you dont have access to your insta CStar.

All I can say is, stack as much haste as you can, and pull big, the more packs of adds there are, the more souls get generated. Soul Glutton is amazing right now, because yes, Void Meta goes by fast, but if successful with it, you can get out 3 to 4 CStars, almost 5 if your very quick about it. Pick your spots too, because you dont want to lose a CStar because of a knock back, or a mechanic, its okay to wait with it

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I’ll admit I didn’t do beta testing so I’m curious how soul generation will go up. Is there more talent points that I’m unaware of? Or something I’m just doing wrong in my testing rn.

Your soul generation is hasted, Annihilation LOOOOVES haste, so if you have a low amount of haste, guess what? Your not gonna generate as much, as fast. There is no other talents that will increase that further. Remember Havoc ran Crit/Mastery, you have to switch it all up for Devourer, Void Scarred loves Mastery, Annihilator loves Haste, stack as much of it as you can, AND as an added bonus, because Im running it, I dont run the Alchemical Chaos flask, I just straight Tempered Swiftness.

Your Consume generates your souls, so if thats hasted, your generating souls faster

Pages and PAGES of feedback. So much of it.

Just all ignored too. :frowning:

2 Likes

Like in all honesty the spec runs fine right now for pre-patch, but thats my PoV, Ive also just been living on the beta training my brain how to run it and run it to its best potential. So I don’t notice anything wrong with the soul generation. Its just the other crap I have problems with

I’ll have to test it out on my VDH who has haste crit stacked.

Issue is the class is designed for Midnight so things are missing that will make it play funky.

Unless you do things like stack haste which was previously mentioned its going to feel janky.

Feed back in beta since Sept.

The slow generation, the quick decay, the terrible self healing, the lack of aoe outside building, the lack of being able to start with burst, the lack of being able to use collapsing star until almost end game even tho its lvl 20 skill, the lack of CC, ALL OF IT mentioned NUMEROUS times

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Adding my feedback here as well:

I agree that the resource generation is time consuming and I am lucky if I get to cast 1 Collapsing Star, most I have been able to do is 2 Collapsing Stars and that was in Priory. The other issue I have found is the duration of meta combined with waiting in-between pack pulls I usually end up dropping out or I miss it by like 1 soul for a 2nd cast.

On the Collapsing Star itself, I noticed if you start casting it and the mob dies, I can not cast another collapsing star during that Meta transformation and have to wait till my next one.

I added this in the bug section, however if you Vengful Retreat and get CCed during it, your game automatically crashes.

Between the fluidity and flow not really being there, the long rampup, and the crashes, I really want to play the spec, but I find it to be more annoying that enjoyable at this point. I may stick it out and play with builds without Collapsing Star, and I have taken my Vengful Retreat off my bars altogether because of the crashes.

Collapsing star should be a quick or instant cast imo

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Stats are high right now, they will be comparatively worse for a few patches.

Spec needs both its apex, a reap buff (and mechanic), and the grace of God to be fun

One of the issues here is that they designed this spec to work only at level 90. It is very limited at level 80.

Thats basically the main problem, even with a lot haste you still dont have the apex talents that actually clean up the base of the rotation. So you are stuck basically if you run out of things to hit you will clip your meta and basically get very little out of it. Maybe they just need to give you the free cstar right now and put something else in the apex talent. That would fix the problem of going into meta and not being able to cast the main ability of your class.

I’ve seen some of the builds opting to avoid it all together seems counter intuitive if your main goal is to use it as often as possible blizzard really needs to make it a baseline ability for devourer and replace that talent point with the free cstar coming into meta. Thats probably the best bandaid fix for the time being.

I played the Beta, and unfortunately, many of the issues with the Devourer spec persist.

The biggest problem is the lack of a reliable AoE spell for pulls. Our only options are Void Ray and CS, both of which require a ‘charge-up’ time. Having to wait 10 seconds for Void Ray just to start an AoE pull feels terrible in practice.

Furthermore, the ‘it gets better at level 90 with high haste’ argument is just poor design. New players or those who enjoy leveling will hate this spec because it only feels functional with endgame gear and 100% haste.

Additionally, Void Blade and Throw Glaive feel useless in ‘caster form.’ Since Void Blade has a relatively long CD, it should hit much harder to actually function as a finisher. A great fix for our AoE would be to buff Throw Glaive’s damage significantly —matching Void Blade levels, maybe?— and allowing it to generate Fury per hit.

My 2c…

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Here’s my feedback.

It sucks.

They ignored all the beta feedback that they’ve been getting for months and instead released a half-baked pile of rubbish instead of an exciting new spec.

“it’s designed for level 90!!!”

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This is the worst part people keep saying its designed for 90 but even at 90 the same exact issues exist.

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Thats not feedback, and this the reason Blizzard ignores the forums