Hey all,
This is my first time posting a thread of this type on the forums so I will preface it with an apology for poor formatting and if it is a bit rambling, I will try to keep it concise.
With that being said, I would like to take some time to review and give my initial thoughts and feedback to the first iteration of changes that have been announced for devourer on the 12.1.5 PTR.
The Good
Firstly, I would like to start with the changes that I would consider to be good (or healthy) for the spec in general.
Many have given their feedback on the topic of collapsing star (myself included) and it seemed obvious that changes were needed with regards to the frustrations cancelling a collapsing star. These seem like very good quality of life changes that I don’t think many people would have issues with.
It is probably worth noting that these changes should not add much to your throughput outside of extremely niche scenarios such as the first pull in Algethar Academy as annihilator where you will cap souls on your first collapsing star
The Bad
The remaining changes only affect the void scarred hero tree and appear to be directed at void scarred not using collapsing star. The initial posted changes do not appear to actually fix this issue in any way and will result in the hero tree being worse overall. I will make note of which changes I think need to be revisited.
This change sounds decent on paper until you actually sit down and play around with it. Firstly this change most synergizes with the Apex talents (giving you a free collapsing star at the start of meta), the Emptiness capstone talent (allowing you to stay in meta longer, thus getting more stars / hunts), and Devourer’s Bite.
The issue is that there are simply not enough talent points available to be able to take all of these and The Hunt, which is also a capstone, without sacrificing essential talents elsewhere.
Further more, void scarred uniquely suffers from a lack of soul generation when compared to annihilator due to spending a large amount of its time not casting abilities that actually generate any souls and not having access to voidfall meteors. It seems counter intuitive to me to have the tree want to generate souls to cast star and then immediately follow it with a hunt combo that does not generate many souls.
The first change does not really make any sense as casting soul immolation inside of meta is already not an efficient use of casts
It is obvious that the latter change here is directed at wanting void-scarred to cast collapsing star to hunt while in meta but really what this will result in is never using the hunt outside of meta and only holding it for inside. But as mentioned earlier its nearly impossible to path to a build that would be able to utilize both cstar and the hunt effectively.
The End?
The remaining changes are mostly just tuning changes so I will not cover them as they would be the most likely thing to change.
Hopefully we can generate some healthy discussion regarding these changes in this thread and I will attempt to revise if new changes are posted.
Thanks for reading.
Tl;dr Collapsing star QoL changes are good; Void Scarred changes seem misguided and do not really fix any of the issues.