Continuing the discussion from 12.0.5 PTR Development Notes:
*Update
This will help with some on demand healing. However the spec still needs a ground up overhaul. Please consider my feedback.
Devourer DH is thematically interesting with cool visuals. However, it feels like a very unfinished class with alot of work to be done before it can be viable. Here are a list of problems and solutions.
Lack of AoE on demand, requires massive ramp up.
- Give Reap a baseline AoE function. Have it deal 50% of itās single target to everyone in a cone.
- Change Eradicate to instead buff Reapās AoE damage to 100% of its single target.
- Either make āThrow Glaiveā a powerful cosmic ability or remove Bouncing Glaive from the class tree. Itās ruining Devourerās pathing and should have been baked into the ability years ago.
Get rid of the whole Metamorphosis fury drain mini game. It makes using Collapsing Star terrible in open word content and trying to maintain transformation in between fights, just isnāt fun. Itās unplayable in PvP, Devourer just dies before ever getting to Metamorphosis. The Feast/Faming design simply canāt be balanced. We tried this already with Legion Shadow Priest, and this version is even more problematic because the spec has no rotation in base form.
- Make Collapsing Star a separate ability, usable in any form. Make it cost 35 souls, adjust based on flow.
- Casting Collapsing Star transforms you into Demon Form for 6 sec, gaining Leech and Damage bonus.
- Change Metamorphosis to be a 2 minute coodown ability with a base duration that extends by 6 seconds based on casts of Collapsing Star.
- Rank 3 of Apex talents would still grant a free cast of Collapsing Star after using Metamorphosis. But requires an added buff to be worth taking.
- Have Void Ray casts always count as being in Demon Form and all the bonuses that come with it. This would significantly increase leech and improve self sustain. Channeling Void Ray would temporarily pause the countdown timer of Demon Form.
- Void Ray would continue to cost Fury in Demon Form, rather than being a cooldown ability.
- Casting Collapsing Star and Void Metamorphosis would grant a free cast of Void Ray.
- Change Entropy to instead grant a free charge of Void Ray when entering combat. This would give us early burst and allow players to make use of Doomsayer for Annihilator hero spec.
- Increase max Fury pool to 200 so as to not waste any ressources and give players some agency on when to cast Void Ray, since it requires 100 to cast.
- Update existing talents to reflect this new direction.
- Fix talent pathing and update the class tree. Does Charred Blade apply to cosmic damage? Only the Gods know.
These changes would allow Devourer to:
- Start fights with some punch.
- Have readily available AoE.
- Give more consistent damage and reduce the time stuck in Consume spam lull.
- Greatly increase survivability by granting access to staggered Demon Form leech and damage bonus via Collapsing Star transformation and more access to Void Ray.