Was in the top 10 evokers until I got sick of PvP, dev evoker in PvP is just painful (in a way I find it fun though). That self healing nerf made it much harder to keep yourself alive in PvP.
In PvP you have to heal yourself a ton, much more than your mana pool provides.
You solely rely on your healer to stay alive for the most part outside of kiting. When you go OOM you screw yourself on damage as well.
Dev evoker is still very very strong, especially now, but the survivability in PvP is atrocious, but it’s also what makes the spec fun.
They should just nerf mastery heavily in PvP and buff every other spell to compensate. I’d personally like our casted spells to do most of our damage. It would make the game healthier for the evoker and the people fighting the evoker.
I didn’t catch this living flame thing earlier, but defensive living flames cost 30,000 mana and you’re only regenerating 2500/s. 9 Casts will completely oom you.
Compared to pre mana change, it cost 10,000 and you were regenerating 3,000/s. You wouldn’t oom until 10-11 casts, and you could regenerate enough mana to living flame every 3.3 seconds instead of 12 seconds. The mana changes completely gutted our defensive healing.