Not interested. If i wanted to play with alliance i’d be alliance.
this cant happen fast enough. May I suggest with this new system we revamp how racials work. Instead of a racial we have a base skill we can choose from. This would let us play what we want with out the worry about min/max and as a side effect may balance horde/ally population with some free character services
I had a lot of work buddies start playing but they chose ally. Ive been horde for years and dont want to transfer 20+ alts. I also cant expect them to reroll for me but it sure would be cool to play with my friends instead of this red vs blue bs
In another game they had a similar system where one side could fight another in open world pvp at any time but if you were in the same guild you were friends. Now if you really want to kill that gnome with your big orc axe you could always randomly /gquit and and orc smash lol
Gonna echo a bunch of other people regarding:
" random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction (both because there is less faction-driven pressure around random groups, and to avoid compromising the opt-in nature of the feature by randomly placing a queuing orc in a group with a night elf)"
Add these to cross/mixed faction. These are activities participated in by a huge portion of your player base. This improves queues for content dramatically as well, which definitely falls under “faction driven pressure.” Do you want to win more BGs, or have reasonable queues?
There’s already merc mode, so an orc can already randomly be grouped with a night elf. If you mouse over them, it still says “Orc Hunter” even though it looks like a dwarf. You know it’s an orc. If you truly care about the faction divide, that should bother you even MORE. lol
Make this include all content, please. It’s a step in the right direction, but needs to be a bit larger step.
This is a whole lot of listening to people who left the game in BfA because:
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They hated the burning of Teldrassil, both as Alliance and Horde. From the Horde side, they felt rail roaded into actions the players felt they wouldn’t take.
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They were tired of the faction conflict, especially since every expansion had both sides working together.
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They were simply not impressed by the story being told.
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They were not interested in the BfA borrowed power system.
So yes, there were players who didn’t like the game mechanics, but that wasn’t the only reason.
That said, the fact is that Blizzard has to break immersion and allow cross faction instances because players who would never benefit from the fraction of a percent buff from racials decided to dogpile into the one faction that had marginally better racials instead of just enjoying the game; all because 1% of the community - the 1% who actually plays at a level where that fraction of a percent matters - did so. WoW is full of lemmings that way.
I got no issues with cross faction gameplay. The faction divide is already blurry. The alliance and horde work together whenever is convenient in the lore. Faction should work like it does in Albion Online. You flag and deflag by 30 second channel anywhere in the world. While flagged you can’t perform beneficial actions on non-flagged people. When not flagged you can’t perform beneficial actions on flagged people. It works so well and is so simple and easy to work with. Our war mode system could be something like that, and that could be the whole factions fantasy component.
No, insulting someone for being purposefully dishonest about the change and making it something it isn’t. Just because they’ll allow players of both factions to team up in raids and dungeons, where there was never any fighting between the factions to begin with (except for BoD), it doesn’t mean the game is becoming a Kumbaya, hand holding, hugfest.
World of WARCRAFT includes far more than just faction wars. Besides parts of MoP and beginning of BFA, faction war was never the focus of the game.
P.S. Spare me the pearl clutching, since you yourself respond to constructive criticism and opinions like this:
Blah, Blah, Blah…windbag. Enjoy your sad existence
Damn, proving my point and I didn’t even have to say please? How kind of you.
We have war mode. Why not make a peace mode where you’re friendly with everyone?
A change in vision isn’t technical debt. Technical debt implies a mistake in design to accomplish something by doing it the easy way rather than the correct way. I disagree that faction-separated instances are not the correct way.
People keep trying to make arguments with lore, faction pride & diversity, and Roleplaying. So I’d like to tackle them on the ‘Blizzard News’ thread -
The lore of faction diversity still exists – Factions have also been working together already since Vanilla; this is seen against threats like the qiraji, the old gods, Archimonde, the Scourge, the Legion and more.
Now despite that - faction pride still has existed despite the factions working together on numerous occasions to defeat these colossal threats.
If anything the recent change promotes roleplaying in coordination with the story that it should have years ago. Plus it’s not all that difficult to roleplay the various circumstances -
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Dungeons / Raids: You’re trying to outdo eachother when confronting the threat. This could also benefit the faction pride -
“I was wondering when the Horde would show up!”
“HAH! I couldn’t let the Alliance have all the fun today!”
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PVP / literally anything else: Mercenaries and other factions (Eg. Twilights Hammer) - whom tend to not care immensely for those sorts of politics. This has also already been implemented ingame as we’ve seen in dungeons, raids and other stories - For the most part they tend to shrug off faction-stance of members to aid towards their cause(s).
. - Backstory: Your character could have a backstory for helping out the status quo ‘Enemy faction’ of either a specific group from the lot, the entirety or pledged aid to a singular individual of their collective. This could be a blood oath, a ‘returning a favour’ or heck even ‘Keeping a promise!’
Really if anything there should be achievements promoting it than anything singularly against it.
On that note, it would be cool to have a rated PVP achievement for your X only faction winning against a mixed faction & vise-versa – heck, have Blizz give a mount & title for it; that’ll get 'em inspired! lol
Lore & RP aside, Gameplay-wise the features will still be there - it’ll just be more openly inclusive. Also, if you look into ‘View Full Article’ there’s an ‘Opt-in’ / ‘Opt-out’ feature for if you’re still rather defiant to cross-faction friendly-interactions or want to change it up.
The division of the player base is a waste in an mmo, the factions have NEVER been used for anything truly important neither mechanically nor at the lore level because Blizzard (or any other company that seeks to make money) would not risk losing players because of a group feeling like the “losers”, for this we will never see really interesting stories when it comes to faction conflict, factions have never been anything but a sad excuse for pvp.
Tech debt does not imply “mistakes”; it can exist because of mistakes, or design decisions, or technical limitations, or any of a number of other reasons. Tech debt is simply the resulting state where current implementations limit future flexibility. In this case, by not addressing underlying code issues that limit cross-faction gameplay, there is technical debt to overcome as they pivot away from that design choice; specifically this is called delayed refactoring.
The assertion that tech debt exists because of “easy way/right way” choices is sophomoric and grossly incorrect.
Then you aren’t disagreeing with me, I think cross-faction instances are a great idea. I just also want cross-faction guilds; specifically for RP purposes, I want to be able to create guilds that focus on storytelling based on class or ideology, not faction.
I definitely do agree. Plus, it would allow the player base in its entirety to participate, rather than just giving one of the two factions access to the feature. I would imagine that would drastically reduce queue times for either faction.
WoW is based on a faction war. If you completely get rid of factions, how do you explain PvP in Lore ?
I am very happy to see this change. I cannot wait to go into Mythic+ with my BN friends who changed their faction because of the low Alliance population.
Goku and Vegeta.
And, SADLY, MORE thought is put into those two’s rivalry than all of WoW it seems like…
I wish they’d have abolished the line completely because it’s old and contrived at this point, but I’ll take this as it’s better than the state it’s currently in.