Amazing change overall, for starters, this puts everything on the group finder on the same pool.
I think that the reason they aren’t doing guilds yet is because they can’t change how HoF/Mythic works (not to mention how guilds themselves work) as fast as they could, so my guess is that are fixing the group finder first and then rolling out cross faction guilds on the 10.0 prepatch. This is coming on 9.2.5, so after this tier is over.
That is a ridiculous argument. You are completely ignoring all the issues, which have lead to this change.
Horde has more people to play with, more guilds to join, at least twice as many raiding, M+ and PvP groups to join and a much larger portion of top tier players than the Alliance, which has slowly been dying year after year.
Oh yes, what a meaningful choice that is. There is nothing, gameplay wise, that would make the Alliance a better choice over the Horde. Practically everything you can think of, the Horde has the upper hand in.
Thanks for this and I’m looking forward to trying this out. However, I wish that you would also consider extending it to open world content where it makes sense for the factions to work together, such as world bosses or certain elite WQs like the Drust, Forsaken, House of the Chosen and Dominance Keep. Basically, where either the quests aren’t faction-specific in the first place, or both factions have identical or nearly-identical quests and objectives.
It wouldn’t make sense to allow cross-faction grouping in most pre-SL leveling zones (even in Legion it would only work in some zones). But there’s no reason a cross-faction group shouldn’t be allowed to team up against a minion of the Jailer, or N’zoth, or the Legion, or MANY other common enemies.
I love this development, however there is a significant problem: Cross realm guilds should be allowed.
I’m a player who used to just always play where my friends were, at the beginning of TBCC I joined a large, single faction server. One of the best parts of being a big, single-side server is having access variety of guilds, and the ability to always find a community. Small servers make it hard to find the right guild - people, times, goals. Guilds are a huge part of this kind of organized content. For people who play a lot of that, guild disbanding or inability to find a consistent guild is a big point where people quit. Without x-realm guilds, there is still a huge social pressure to join Horde - I couldn’t see leveling a character to 60 on Alliance.
“There are likely those who have read this far with some unease, worried that this is chipping away at a foundational principle of Warcraft.”
This is me. But as long as its opt in and hostility/non-cooperation is present in the outside world (i dont want to see any horde in alliance cities walking around ) im mainly ok with it.
This is awesome! Now I finally can play with my friends who are stick to horde since I don’t like playing on horde. Thank you!!! Now please bring mage tower artifacts back Would be nice to have all bear and cat forms.