Why do the developers literally do the exact opposite of what players want?
There have been massive feedback for years about the constant borrowed power grinding, yet the current expansion adds new versions of those same GARBAGE systems with every patch. Nobody I know appears to like these systems because they ruin the enjoyment of the game by forcing players to participate in content they don’t enjoy. Are the developers clueless about what players want, or am I in the minority by thinking these systems ruin the game for anyone who just want to PvP or play alts?
Do people actually like these horrendous gated systems that, to me, are a transparent attempt to force playtime metrics?
If PvP drew as much attention in game as PvE did then it would get a system built specifically for it. It doesn’t. You dont have to run the content but if you want to compete then you will. Its no different than people who want to be 470 just to do WQs. You make sacrifices.
Maybe WoW just won’t be for me unless they completely change development teams. I prefer my power to come from the class I’m playing, and not from some stupid McGuffin every expansion.
I don’t think thats necessarily true. Because even pve wise the borrowed powered system is just garbage. I think its just Blizzard game designers sticking their head in the sand always thinking their system is right. Plus, we all know blizzard is gonna cut corners if they had to make two systems.
Which players? Just the forum goers? Just the non forum goers as they are the bigger group? Only the ones that want what you want? Only the ones that want what I want? Only what the casual player base wants? Only what the hardcore player base wants?
Development cost… easiest way i can explain it, costs them alot of money and time to develop stuff for raids, pvp, world events, they want to make the contents actually getting used, so they give reasons for everyone to participate, from a player perspective yeah it sucks, i personally hate time gating and wish they wont do that ever again but at the end of it i recognize the company is trying to make sure all this stuff they spend time and money developing actually gets used. In todays market you cant have content like “raids” or “pvp” survive if a majority of the player base isnt participating, you cant validate the cost to develop it. In fact i suspect if not for the pro circuit pvp would of died out along time ago.
Edit: Blizz looks at numbers more than anything else.
Oh, you think that the couple hundred people that post on the forum and complain about anything that happens in the game speak for everyone?
Well, you’re wrong.
Blizzard could cave for the outrage crowd and give them what they’re complaining about and then those same people would scream about that. I’ve sat here for years on the forum watching it happen. It’s hilarious, tbh.
With that, how does a developer make something that all would like when there are so many people ideas spamming multiple tangents like spider webbing all reaching out but not finding a center point?
you do know that it’s always been about that, right? You do know that the MAU metric is not a time-played metric right? MAU stands for monthly active user. It means you logged on to WoW at least one time that month. You’re one account will never count for more than 1 MAU for any specific game, no matter how many times you log on or how many hours you play. lol
It’s always been about getting people to pay a monthly sub. Literally always. lol