Developers should completely revert the mana system on Prot Paladins

As Koore eloquently put:

Making Prot Paladins the only tank requiring mana breaks has essentially made Paladins unsuitable for tanking any challenging contents. If WoG needs a nerf, reduce its healing.

Creating a “mana system” to over-complicate Prot Paladin gameplay is like restricting the spell usages with the bean system in early Cataclysm. It does not make the class “fun.” It only drives a massive number of players to other games.

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post logs proving this, cause i see prot paladins in high keys and mythic raiding

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Prot Paladin is a popular spec. Even if it’s nerfed to the ground, there will still be Prot Pally fanatics playing it (and they excel in doing it).

Having a “balanced” number of Prot Paladins in M+ and M raids does not mean the game is healthy. A natural, healthy state of WoW will have more Prot Paladins and Hunters, even though a lot of these popular specs and classes include many new players.

There was a certain expansion, where there were less Prot Paladins than most other tank specs, just like how you Arahgon would envision to be “balanced.” The game in those days was a ghost town, because players were driven away to enjoy other video games.

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im not talking about balance, im talking about the amount of prot paladins in challenging content in raid and m+ without being effected by this wog nerf

This is just not true.

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I’ve only encountered this mana issue in three instances. Both versions of Chronolord Deios and a 19 VP final boss fight.

Deios is a pinch overtuned in magical damage output that I hope will be readdressed when DotI is made into a keystone. For the final boss in VP, it was a fort key I ran this week with a healer that just couldn’t seem to keep up with the damage output for some reason.

I was able to offheal us to complete the encounter, but it was clearly an instance of a poor performing party member being dragged through the finish line in content that really no longer has the wiggle room for subpar performance.

Also

Simply not true.

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Some trolls do not understand that in challenging contents, the tankiness of the tank is a major concern. If all else is equal, a group heading for a challenging content will always be wise to favor the tankiest tank.

In M+ high keys and M raid, for instance, the enemies hit the tank very hard. And it’s nerve-wrecking for even the most proficient healers to keep the tank alive.

Before the 10.1.5 wrecking nerfs, Prot Paladins have been a squishy tank for a very long time, maybe since 9.2 Shadowlands. The reason that Prot Paladins could still do some challenging contents was because we had some utilities, namely the WoG casts that could save the party in dire circumstances.

Therefore, sometimes if a group could not find a desirable tanky tank, they could try their luck with a Prot Paladin.

After the 10.1.5 wrecking nerfs, however, WoG now costs an absurd amount of mana, draining a WoG-casting Prot Pally’s mana pool in seconds.

Without the WoG utility, Prot Paladins, now being both squishy and utility-poor, are no longer suitable for tanking challenging contents. We are underpowered. This is why that fair-minded and unbiased players have been bring this up here in the forum.

warcraftlogs com/character/id/75295859?mode=detailed&zone=34#metric=playerscore

the highest keys prot paladin is doing are 28’s just 1-2 key levels shy from the current peak of 30. in a meta where god comp exists

please stop talking out your bum

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For starters… It’s WoG as in “Word of Glory” not sure why you call it WoD, it’s kind of confusing since WOD is normally used to reference “Warlods of Draenor” expansion…

But back to the point… There were no 10.1.5 “Wrecking Nerfs” the mana cost to WoG impacts players who are trying to essentially play healer and tank at the same time.

If you were playing correctly before 10.1.5 you can keep playing the exact same way and not go oom ever… I’m literally playing the exact same way, still using WoG on my allies if/when I see them in danger and dispelling as required and not once have I gone OOM or had to drink (for reference, I do keys in the +21 to +23 range, could push higher but not really interested).

Just went back and checked how the Prot pally tank in my guild did in our M Echo of Nelt Progression kill last night (I was healing) and yeah, he ended at full mana… Oh wait but I guess I probably imagined it since Prot Pallys are “unsuitable” for any challenging content right??..

We were near gods at the end of S1 / start of S2, in fact they had to nerf our survivability at the start of 10.1 to open up room for other tanks so yeah no we were VERY tanky for a while.

We are still “ok” but not the tankiest anymore which is fair given our utility. It’s true other Tanks surpassed and separated themselves a bit more in 10.1.5 but that was because they got buffed, while we pretty much stayed the same.

It costs 10% of your mana, which will naturally regenerate in about 10s to 12s…

So if you are casting one every 10s you’ll on average stay at full mana and you can go for about 5mins casting one every 8s or so. You really shouldn’t need to cast it more than that.

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What I think Paladins should get all 3 specs is a leap or a charge. I would prefer a leap like crusaders in d3.

Thank you for pointing that out I was dying trying to read the OP in one of their comments continuously use “WOD” like multiple times to the point I think they’re just trolling? Idk and this gem to start off the slew of “WOD” usage

who asked :dancer: joking aside, i really dont think a leap is needed at this point we have more mobility than rogues lol

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Be nice. I have been nice and respectful so you should do the same.

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Thanks for the laugh. Your poor play does not make the spec unplayable.

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their goal was to kill prot paladins. why should they revert it again?..

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Employees of all levels are legally and morally required to serve the interest of shareholders. That is, to expand the player base and earn more revenue.

Certain misguided efforts inside Blizzard to reduce the player base and to hurt the revenue, disregarding World of Warcraft and ATVI’s need to live on is unfortunate.

I have corrected the typos. I should have paid more attention in elementary school on how to write letters. :stuck_out_tongue_winking_eye:

But do you really think of the Prot Paladin nerf, Jambopaladin? Don’t just play Holy. Try to tank for few dungeons as Prot, and let us know your takes.

warcraftlogs com/character/us/stormrage/dumuzi idk dumuzi, why dont you tell us how to tank with those fantastic heroic parses

perhaps we should look at this bh log with poor defensive usage and wog spamming instead of using hopo on sotr and proper defensive usage

warcraftlogs com/reports/TLBXt8mp7YVKgaNH#fight=56&type=casts&source=316&ability=-85673&view=timeline

I’m truly shocked to learn they have all green parses, truly I am…

Thanks for the chuckle!

Look at rio and you can see that I’ve tanked lol. I’ve literally played all 3 specs of paladin.

If you already did that and are trying to ask me why I started playing holy over prot? It’s because bear is better than prot and hpal is better than prot. I enjoy all 3 specs of paladin so I’ll play what’s doing the best and atm it’s holy.

As for the nerf the nerf was warranted, prot paladins were too strong end of season 1. If anything they should have just left our tier set alone and gave it to us again vs our current tier set because current tier set is kind of absolute garbage