Developer Insights: New Upgrade System in Embers of Neltharion

They’re basically identical to Titan Matrices, up to and including their ability to be reagents for crafting. These ones are reagents to craft more crafting reagents (I am not joking).

So yeah, they replaced Valor with five different items to put in our bags.

I may have been reading this wrong, but I was under the impression you don’t get anything running any dungeons lower than Mythic+.

EDIT: We’ll I’ll be a son of a b. It actually mentions Normals.

That’s effing weird.

While I would love for Heroics to have a point, I refuse to believe that’s anything but a typo.

For a system that is intended to reduce the number of currencies, this is remarkably complex. I appreciate all the thought that went into this, I especially like the part about upgrading raid gear, but it feels overly complicated for WoW.

EDIT: After re-reading, I really like the system; however, I’m not looking forward to explaining it to my guildies that won’t read this blog post.

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All of this is great.

Can we have a Currency Exchange Vendor NPC? I have all kinds of currency I would like to unload and exchange for gold.

Thanks.

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I just saw the latest MMO Champion post and I HAD to run to the forums.

First off I’ll say that it’s actually quite hilarious. I spent a good part of my day yesterday thinking about how I miss the old Valor system in MoP, wishing I could keep playing and give myself the chance to upgrade the gear I already had. I day dreamed about how awesome it felt to keep continuing to build my power.

Now I read this post today and instantly I say hell yeah! Bring it on! I’ll get to reading the rest of the notes for 10.1 but yeah. You devs need to know from me that you’ve got a huge thumbs up from me! XD

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Quick everyone! you want to upgrade your gear

Solve in real numbers the equation
∣x+1−x2∣=2(2x2−1)∣x+1−x2 ​∣=2 (2x2−1).

DO IT NOW! WE NEED THE COMPLEXITY!!

This seems Very thought out.
I hope you can earn Crests at a reasonable rate for doing Just Mythics, or Just Raids.

But I love the cheaper upgrades to replace slots you already have filled.

I don’t understand these takes.

You Do Endgame content to Earn stuff to upgrade your gear.
But if you want to Upgrade to Normal Raid Quality, you need to do something that’s at least Normal Raid difficulty.

If you want to upgrade to Heroic Raid Quality, you need to do something that’s at least Heroic raid difficulty.

That’s not very complicated.

Even on the First Week though the “cap” is 10 Crests of each difficulty.
In one Week, are you going to need to upgrade your gear over 40 times?

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Bring back Dinar. Gearing is mostly fixed if you give us a few opportunities to target gear that just won’t drop.

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It sounds like we do, but there’s a weekly cap on the number of Crests we can earn. And that weekly cap increases with each week of the season.

Yeah I don’t get why raid gear couldn’t just have levels and be upgraded with valor, and have raid bosses drop valor(maybe like 500 per boss kill). And then just go by achievements for requirements to upgrade. Like to get to heroic ilvl, you need X heroic kills or something like that, similar to M+ ratings but for raids. Each boss could give you X raid points and have the same kind of tier system for upgrading.

It seems you took a simple system and over complicated it

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They are just talking about how long it would take to farm enough “Flightstones” currency to upgrade pieces from one level to another. That’ll cost more to upgrade in the higher ilvls, and you’ll get less from doing easier content. Using their examples

  • It’ll take 3-5 Mythic keystone dungeons to farm enough Flightstones to upgrade an item from 402-424. Or 10 Normal Dungeons to upgrade a 428-441. You’ll still need the other currency to upgrade it though, and you won’t be able to upgrade a 402 to 441, there are caps for how many times an item can be upgraded some unknown asinine reason.

That is what I want clarification on, because they clearly stated otherwise by mentioning running 10 NORMAL dungeons to get up to 441 gear. I just want to know what that means or if that was a mistake.

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It probably is a mistake. We’ll just wait for the table to appear on Wowhead so we can know for sure, I guess.

Yeah I’m seeing it now and while I would have love to see Heroic dungeons actually having a point again, I don’t think Blizzard will throw me any kind of bone so I don’t believe it’s anything but a Typo.

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See but that doesn’t make sense either. If you get a 428 gear, which seems to be higher then a M3-5, you just run 10 NORMALS to upgrade it further, and not run any more M+?

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From a glance it looks like they combined the Vanilla pvp ranking system with the badges.

…why make it this complicated?

Is it really that hard just to give us a generic, one dimensional badge that works for everything?

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Considering how much I whinge constantly for a return of just simple badges and have been told otherwise by players and then shown this…

Yeah probably.

I blame Warforging.

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I mean, just like before, You had to get a high enough Mythic + Rating to upgrade your gear.

Now you have to do Appropriately difficult content to get the right crests.

You shouldn’t be able to Upgrade all of your gear to Mythic Raid quality if you only do LFR Raids every week.

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To upgrade apiece of gear above 428 you’ll need Flightstones and Crests. This example was just about Flightstones. You can get Flightstones from all content. It’s like right now Valor you can get it from any keystone level, you just get more from higher keys, so you can do 10 normal dungeons if your crazy to get enough Flightstones. You won’t however be able to upgrade the 428 piece with just Flightstones, you’ll also need the Crests and the Crests only drop from specific difficulties.

Then just give the upgrade a value that’s appropriate for that level of content.

You don’t need to gate people by their progress otherwise they’re not going to bother doing it.

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