If the poor performance of Devastation is a learn-to-play issue, then most people don’t know how to play.
I’ve mained Devastation since Dragonflight S1. Used to successfully PuG M+24, M+25. Since the start of The War Within, I’ve timed most +11.
At the end of each pull, Devastation feels like I’m playing with broken gear. I’m doing less damage on big pulls with my 2-minute cooldown, than Retribution makes every pull with their 1-minute CD.
At the end of the key, I’m routinely 20-30% total damage below the other two DPS. That’s after accounting for the wonderful “Bombardments”, which Details helpfully credits to other players.
If I just don’t know how to play, others are worse. I usually play with my wife, but when she does M+ without me, she sometimes takes a good-looking Devastation. The poor Dev ends up doing 40% less than the other 2 DPS, while being the most geared.
Last night I checked, there were 29 Devastation Evokers that have timed a 13+ key. There were zero (0) who have timed a +14.
There was one single Devastation with a rating above 3k. I don’t know how he does it. He must be the Bobby Fischer of WoW.
Meanwhile, Augmentation rules the charts. Out of 39 timed M+16 runs, only 4 didn’t have an Aug. Those were by about 7-8 different core groups. Only one of them runs without Aug.
How is this OK?
It seems like the introduction of Augmentation ruined Devastation. I was hoping there would be improvements next week; nada.
I guess the current crop of developers just want to delete Devastation from the game? It feels like Devastation is being treated like a mistake. Augmentation is what they really wanted to do, and now Devastation is like a useless appendix?