Devastate Rune problems

I’ve put this problem in the bug report section as well, but I do think there needs to be more public awareness to it.

  1. Devastate does not proc deep wounds. It crits just like everything else but does not proc the talent.
  2. You can’t use sunder armor on things like Totems, for instance on Lorgus you can’t use sunder armor on the totem, so devastate doesn’t work on it. Just something I wanted to bring up since it just feels bad, there may be situations in the future where some sort of boss mechanic is like this.
  3. [Edit] After just testing it, Homunculi does count as 5 stacks of sunder, sorry for the misinformation.
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devastate is just poorly designed all around :expressionless: the fact they still haven’t fixed the deep wounds issue is ridiculous.

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Oh wow, I had no idea I was doing this.

I want to Apologize to all the Prot Warriors I have wronged.

Because Homunculi armor shred is superior to 5 stacks of sunder. It’s also a better version of Demo Shout.

You’re not wronging them. It helps them actually, they just don’t understand it.

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But they need to have the Sunder debuff on there to use the ability, so it messes up their rotation when it keeps getting overwritten.

Or am I not understanding how it works correctly?

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It’s just a small damage buff to the weapon damage from devastate based on sunder stacks.

It’s a big part of their threat and damage currently. But yea you aren’t completely screwing them over cause you’re helping the group out more with their damage I suppose.

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It still does the 60% damage, but the extra 30% from 5 stacks doesn’t happen when the priest debuff is on.

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I still agree then that Sunder and the Homunculus debuffs should stack and not overwrite each other.

Or would that make Bosses too easy?

I think the best solution is to allow sunder stacks to stay up even if it has no effect if a greater armor debuff exist, like imp expose armor or homunculi.

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Can agree, I see no reason to nerf exclusively prot warrior because of a priest rune selection.

Just know that since they are balancing for level 60, and at 60 Sunder Armor shouldn’t get overwritten by the Homunculi, they may not make any changes here.

You can already reduce the boss to 0 armor with the homunculus and FF debuffs not sure having Sunder stack with the other two would be beneficial.

At lvl 60 i think that’s where this will be a problem, since the priest rune scales per lvl, it will most likely be better than warrior sunder. Even then you wouldn’t be able to get to 5 stacks because the priest debuff is instantly on, so you wouldn’t even be able to build it up.

easy fix, make the homunculus actually apply sunder armor instead of a separate debuff.

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from what ive been told homunculus debuff counts as 5 stacks of sundet for devastate. never tested it myself cause ive always told priests not to run hominculus cause i assumed since its bliz they would overlook this.

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If that’s true then i’ll have to test it, whenever i run bfd priests usually use PoM, I’ve only noticed that it drops stacks. If so then cool that works.

Easy solution.

Play horde and have the best tank class in the game aka shamans and it’s not an issue

Ya lost at the character creation screen oof.

Stoneform is most op racial ever, especially now with pvp, with all the bleed/poison/disease (priests) buffs they’re doing. Even in raid i use it sometimes to drop bleeds, if they keep doing those sort of mechanics in future raids dwarves are the master race. I have no opinion on shaman tanks, i don’t play horde, but yeah pally tanks/locks won’t hold threat against a chad dps warrior in later phases.

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The fact they keep trying to bring that dogwater talent back into the game is just one of the ways they didn’t playtest anything about this version of the game.

Change devastate to not require a shield or defensive stance only, and for sunder to generate rage.
Make warbringer less cringe to access. Paywalls for runes are bad. Everyone knows this.
Make rage generation though mitigation actually possible. It’s a thing in wrath but still bad. This would be the time to examine why it’s bad and work on it.
Shield slam needs to be worth taking for deep prot boomers next phase. Hopefully they do something like with sword and board where it can reset its CD and cost 0 rage when a block/dodge/parry is performed.

Prot paladins shouldn’t get to have everything going for them like they do in EVERY OTHER XPAC. That’s all

I feel like I don’t want to use a rune that only works when I equip a shield, because usually if I’m playing a warrior, especially at level 25, I’m not using a shield unless I’m trying to interrupt a spell cast.

:woman_shrugging: