That would be one way of doing it - you have kinda the same problem that paladins have where the +hit is in the Prot tree, but Retribution is a lot of where you need it - or druids where Furor is in the Resto tree, but feral’s more where it’s useful - or you lose the 31 point talents, or can’t powershift, and either way, don’t have the Wolfshead helm…
Protection warrior, traditionally, fresh 60, you’d have Anger Management, the talent, and you’d get that passive rage generation - or at least that would be an option for you… But you can’t have that and shield slam, which is where a lot of snap threat comes from. Axe spec, sword spec, 2h spec, all improve your rage gen, but those live over in Arms.
You can do passive rage gen through runes too - Blood Frenzy gives 3 rage per tick of bleed, but it’s on the same slot as Flagellation, Raging Blow, and Warbringer (which is my favorite rune ever). You do also have to hit something that’s not immune to bleeds with a bleed. Or you could use deep wounds to spark the bleed - but prot warriors don’t have access to any of that if they want shield slam.
So if you can’t do that, you kinda have to gear around it - and that gear doesn’t exist. Being hit-capped would be a huge buff to the rage generation and threat generation of low-damage classes and specs like deep-prot warriors and guardian/bear druids. Even when you’re not doing a lot of damage because of really high armor values, you’re getting something for your attack. And as of patch 1.3.0 warriors get rage for enemies blocking, dodging, and parrying. And that gear, to not miss with abilities, doesn’t exist at present, without stats like “spellpower,” “intellect,” and “nature damage.”
Also zero are plate. Even crafted.
The big gear decision that was made at the beginning of the phase was re-normalizing weapon damage/speed. Which is great, conventional wisdom being faster weapons, more heroic strikes, more heroic strike flat threat bonuses - but HS’s cost is fixed. if you’ve got bad rage gen, the more HS casts you make, the more likely are they to reflect your miss percentage.
So, with a better rage formula, you’ve got a really nasty problem - reward hard hitting warriors hitting harder - at which point folks who are really doing well do better - or you’ve got a formula that rewards missing - not being dodged, parried, blocked - just not prepared. I’d love to hear any suggestions you had for a rage formula that rewarded not being hitcapped, if you have them. But anything else for a rage formula would really just be either very arbitrary or turn people who were already pumping up to 11.
But right now, best way to help the low-end of tanking is being hit capped, and I don’t think that’s going to happen. I think that there are a lot of things that are P2 that are being tested - what happens to melee when you buff armor values, what happens to population metrics when you make shaman really pump (check out ironforge - Horde is definitely seeing a population increase).
So yes, that would be nice, a bonus to dire bear form that not only makes them uncrittable but gives them a point or two of hit. You know that rune from Grizzby most people don’t run? Or even a consumable like the Blackfathom Sharpening Stones/Mana Oil. There are a bunch of ways of solving the problem.
But I don’t think its going to happen. And I don’t think you’re going to see a lot of deep prot tanks this phase. And I don’t think you’re going to hear “We heard you!” from the development staff. I think there’s a lot of stuff that’s “experimental” that we signed up for, where a little transparency/an official Diablo IV-style fireside chat might be nice.
Did you know there was a patch that dropped 3/19? Dropped right in the middle of raid for me.
Anyone seen a link to the patch notes?