Dev talent updates

So far it’s been pretty meh and quite frankly disappointing changes. Class tree unaddressed at all having 4 talent points into hover to be usable is wild.

Terrible early tier talent point options and basically no wiggle room at the bottom.

I’d like to see a bit of communication cause I’m seeing a lot of classes get some thoughtful reworks while we get Firestorm being shoved in our faces.

Nothing about the left side of the spec tree being given love is bad.

Lots more people have been asking for that (way than class tree changes to a class tree that’s fine), and it’s getting spatial paradox.

It might be helpful to suggest what you’d like to see versus just saying “omg blizz why haven’t you made ‘thoughtful’ changes”?

I’m interested to see what a viable talent loadout would look like that included Firestorm. It’s a cool looking ability and it would be dope to actually be able to use it effectively.

TWW is bringing some diversity to Devastation though, both trees look amazing I am genuinely having a hard time deciding which I like better (on paper anyways, in practice I suspect one will blow the other away.)

what’s wrong with it that requires addressing?

Could use a bit better organization, and perhaps consolidation of hover talents.

2nd charge of hover being at the bottom of the tree feels bad, especially as pres when i don’t always need SoM/Potent Mana, and have to path through other completely situational abilities to get to some basic functionality.

Lets just go back to the old talent trees where we have everything already and only pick a few skills. Not even kidding, so many people complain about having to make choices in the talent tree, which was entirely the point.

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Do you think the tree is absolutely perfect as is? I disagree, and think it could be improved. The pathing could feel better. There could be fewer redundant talents.

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I think its fine, especially as devastation.

I mean, on the one hand, yeah. There’s a reason there are only so many points, to make people make choices.

On the other hand, there’s an inconsistency right now in that some classes still have a multitude of greater-than-one-point nodes, and then some that don’t.

For instance:
-Why is Extended Flight a two point node?
-Why is Enkindled a two point node?
-Why is Inherent Resistance a two point node?
-Instinctive Arcana? Attuned to the Dream?

None of these are exciting or revolutionary talent nodes.

I’d like to point to the DK class tree as an example here given it recently got reworked on the beta to both improve pathing and reduce the bloat of two point nodes it had.
-Upper part of the tree had the FOUR boring %stat nodes ripped out. (I think they kept one?)
-Lower part of the tree saw the two point nodes reduced from a count of five to two. In a lot of cases this means Unholy and Frost are going from taking four different two-point nodes to one outside of very niche circumstances. This was addressed by restructuring the tree layout a bit.

Or, Druid.
-Currently on Retail, Druid has ten two-point nodes in its class tree, and for some weird reason a three point node. On beta, it has five two-point nodes total. This is bearing in mind that Blizzard already did a bit of a multi-point node reduction at some point during Dragonflight, if memory serves correctly.

There are good reasons to have multi-point nodes as investment blocks for a specific branch in the tree. Then there are bad reasons to have multi-point nodes, and in the case of a couple of Evoker class tree nodes they just feel like they’re there so that Blizzard doesn’t have to repath the trees to maintain the current choice/breadth of kit without the multi-point node bloat.

As one who frequently plays pres i’d like it to be restructured a little bit. Particularly moving the 2nd hover charge up a bit, or just making it baseline. Alternatively if i could cast SoM on myself, even if it had a diminished effect, i might have fewer issues with where it is.

Look at it like this. For DH, the 2nd charge of Fel rush is at the very top of the tree.

I want Defy Fate for Devastation and to a lesser extent Preservation. Baseline Tip The Scales and put it in its place. Give the 4% HP Black Attunement aura to all Evoker specs, let Augmentation keep the Bronze attunement speed boost one. Augmentation should be augmenting DPS and just that, not have exclusivity to all the powerful group survivability utility and defensive passives.

If people complain Aug does not contribute enough DPS, then change that. Increase their DPS contribution by giving more offensive mainstats to the group, and remove their claim to versatility, shields, and HP increase on top of a cheat death over the other two evoker specs.

Devastation won’t have a legendary permanently carrying the day for them going into the next xpac.

If you need to prune utility, move Rescue instead to Augmentation and Preservation.

Aerial Mastery and Tailwind could stand to be merged. Same with Source of Magic and Potent Mana.

Nobody takes Terror of the Skies, merging it with Onyx Legacy from the Devastation tree would help (remove Onyx legacy from dev tree and bake it into Terror of the Skies).

Protracted talons should increase the target count to 5 instead of 3.

Recall seems more of a pvp talent, developers should consider whether to make it a passive or merge it with a pvp talent.

Forger of Mountains is also rarely taken, and quite frankly Landslide has a really long cd. Change the talent to a 1 min cd reduction, so it’s comparable to Mass Entanglement or Earthgrab totem or frost nova. If nobody still grabs it when they run their analytics, add a snare after the root breaks.

The attuned to the dream>bountiful bloom>panacea>lush growth could use trimming in talent reqs and merging. Merge Panacea with Bountiful Bloom and Lush Growth with Attuned to the Dream.

No thank you.