Dev stonk down bad

What exactly are you saying is different from last season. I just reread it ( just for you) and saw no difference. That’s still what I do. Only gear has changed, and some minor timing priorities with them. Explain these core differences.

Clarify.

No, it’s not.

How do you not see that you literally typed a different rotation above than what is listed in the guide?

From the above linked guide:

  1. Rank 1 empower Eternity Surge on CD
  2. Shattering star (unless EB capped)
  3. Rank 1 empower Fire Breath
  4. Living Flame (with burnout proc only and when not EB capped)
  5. Disintegrate.

And again, as I have said several times, the difference between this season and last season is that last season, outside of dragonrage, you spaced empowers out by five seconds for the tier 4pc bonus. With the new bonus, you don’t do that.

Additionally, the talent swap to Eye of Eternity reinforces that you’re using SStar AFTER Eternity Surge, not before.

Ok…

It’s still not a core change, just a tweak, and yes he lists one rank 1 charged breath followed immediately by the next, but he also specifically states in his most recent video the importance of always using your essences and utilizing the bonus granted charged spells.

You’re on a pedestal here saying there are major differences but, again, there have been no talent changes, only a stat priority change and new gear that requires consideration.

At most, rotations are tweaked.
As you said, play how you like, but I don’t disregard the perk given with charged spells. Call it a difference of opinion, but at most it’ll be a minor difference in overall dps.

I’m not on a pedestal or touting some gigantic changes, you said the rotation was the same, and it’s not. Trying to rebrand that as a ‘tweak’ is just an attempt to save face. Compared to the rotation last season, not a single spell occupies the same numbered priority/cast order.

In many cases, we were running Eye of Infinity instead of Event Horizon, but with changes to tier Event Horizon is now always the choice which again, “tweaks” (lol) the rotation.

Iridescence is a 10 second buff. The only way you’re not consuming it naturally is if you don’t get burnout procs to consume the red stacks–you don’t have to play around it at all to get max value from the blue stacks (assuming you aren’t wasting it with AS).

Between who? Yourself and Preheat lol?

It’s not a difference of opinion, it’s you doing things suboptimally vs guides that you yourself are citing (which again, is fine–do what you want) but presenting it as the ‘core rotation’ in this conversation, which is misleading to people coming here and looking to find information on optimal ways to play.

It’s honestly just nitpicking at this point. The rotation is based on talents and gear and the talents are the same. If you’re talking about spell slots and one, two, three order of casts, then sure it’s been updated, but as far as rotation you still cast your charged spells in and out of Dragonrage asap followed by Disintegrate mainly, with the occasional living flame or pyre for groups, and my dude that’s the rotation. Unchanged. The order in which you do it varies by situation, number or enemies and your trinkets, but that’s still what you’re going to do.

There are no massive changes, just
Some
Tweaks.

You realize that you just defined rotation, right?

It’s okay to be wrong.

Except we literally didn’t do this last tier, why are you not getting this?

Weekly dps rankings shows devastation below augmentation :sob:

I haven’t updated a thing yet, just cut down on the delay between Empowered 1 and 2 since we aren’t playing around the empowered shards thing anymore and power swell isn’t impactful enough to notice to delay anything for, especially in the trance after dragonrage when we’re overflowing with essence bursts and end up with max essence even while chaining disintegrates.

Not 100% sure about the reduced CD on ES yet, just makes the rotation feel clunkier and only appears to give you an extra extension if you’d otherwise miss the timing without it.

The 5% buff to damage and the survivability bumps from our stam and leech talents might make things just a little bit better since our only durability comes from simply living and healing through the damage but considering there are a fraction of Dev parses compared to Aug (less than half in Heroic and 1/10th in Mythic) there isn’t a wide enough sample size yet.

Post buff update:

Dev has moved to upper half in heroic… still at the bottom of mythic— keys about the same… mythic probably because why bring dev over multiple aug.

I’m having fun with the Tindral trinket as dev-getting 1.3 mill crits makes my soul happy-and I adjusted my fighting style a bit after getting the recommended Disintegrate weak aura. That plus the admittedly slight dps buff caused me to not simply abandon dev in raids, which I almost did despite not enjoying Aug in raid (I feel like a fifth wheel; a shiny, pretty wheel, but still a fifth one), but I still prefer aug for dungeons…along with everyone else, of course.

I think it’s a problem for Dev that it’s greatness relies so heavily upon eccentric raid gear. Dev players don’t even need to farm dungeons since just about all their bis is locked to a weekly loot table, and that’s a shame for those trying to avoid the pull of Aug.

Lucky lucky, been chasing that trinket still, even been piecing together a trinket to work with double-on use. I haven’t investigated it fully but is it buffed by our 2pc? Was running a /castsequence macro to use Nymue’s, then Dragonrage, then will add the part to use Tindral’s when it comes up because if it works as I think it does, might get a big bonus to the trinket explosion if it was boosted by our 2PC.

Emerald trance increases specific evoker abilities only and isn’t a blanket 25% damage increase.

Damn. You’re right, just tested it with Nymue’s and was ticking for 99k non-crit regardless of stacks. WELP, there goes that theory, but still, having the big bomb would still be nice.

lmao, as a warrior main i find this amusing. We are down bad since SoD.

Another increase to devoker damage, as expected. The pyre buff should help us a lot in overall performance.

Yeah it’s all well and good but it won’t really change the state of affairs at all, it’ll just make life a little less sadge for people trying to muscle through dev this season.

They need to address survivability/utility much more badly than our dmg, though the pyre buff is def needed.

Another buff. Mhmm.

Two things can be true: dev would probably be doing better in logs if it were actually being played, and it can also be in need of a damage buff (particularly to aoe).

The reason it’s not being played in mythic raid is that as long as it’s anything but crushing Aug DPS(which it’s definitely not lol) playing it is quite literally holding back your raid.

The early mythic logs are not typically the kind of players who want to do that (I’d rather be dev, but I like being alive in mythic/killing bosses). Even if the DPS were worse, bringing Spatial paradox, shifting sands, etc just enable the raid so much more.