It’s something. Not everything though. Pyre needs a bigger helping.
On top of that. Firestorm also needs buffs, but also talents could stand to be restructured in a way that taking an aoe focused build does not absolutely cripple your single target damage so that taking Firestorm doesn’t feel like the worst thing to do.
IMO they should make firestorm a choice node with shattering star and structure the tree accordingly. Focusing Iris and Arcane Vigor would change to Snapfire and Raging Inferno accordingly, or they could just work with firestorm instead. (IE: Firestorm lasts two seconds longer or Firestorm grants one stack of essence burst)
More leech and stamina is nice. 5% damage buff to all spells will be about 4% more damage, not including trinkets, since devastation already has +21% damage on all abilities as part of their hidden passive, and this will likely increase it to 26%. So a net 4.13% buff to our own abilities. Using the similation craft BiS profile, it’s about a 3.6% raw damage increase since ~12% of the damage comes from trinkets/helm enchant/and weapon
5% buff will definitely help- we should be off the bottom and just in the lower half now.
The mastery nerf followed by a buff to disintegrate effectively nerfed every other spell in our toolkit. Our AoE consequently suffers and disintegrate is way too much of ST damage.
Would love something more targeted then aura - such as:
minor nerf to disintegrate
minor buff to pyre
and moderate buff to fire breath/eternity surge.
The tier changed our rotation to make us space out our empowers by 5 seconds when outside of d-rage windows last tier to maximize empowered shards uptime.
We were further incentivized to delay empowers for power swell, which we don’t need to do now.
The only change he mentioned regarding a change to rotation was waiting to use of some trinkets until you reach max stacks of the tier damage buff to get the most of them, but that’s not a rotation thing, only a gear specific thing.
As always, we still want to use charged breaths as quickly as possible to ensure an increased duration of Dragonrage and a continuous DoT from Fire Breath for extra tick damage during Disintegrate.
So to be clear, you’re saying that the rotation necessitating spacing out empowers by 5 seconds outside of Dragonrage last season is not different from the rotation this season?
Or are you saying that you just didn’t do that last tier?
It’s your two charged spells that in increase the duration of Dragonrage and you can typically cast them twice during Dragonrage, with casts of Disintegrate and Pyre (on groups of adds) shortening the cooldown of charged spells. That hasn’t changed as far as I’m aware.
I’m not talking about the dragonrage window, hence “outside of dragonrage”.
Empowered shards ran for the duration of dragonrage last season, so that window remained largely the same, but the rotation was different than it is now outside of that window.
Ah, I typically use Shattering Star followed by Eternity Surge and two casts of Disintegrate before I use Fire Breath, that’s what I did last season and now for the 2 empowered blue spells, or fire breath and Pyre for the same reason on adds. I suppose that equals out to about 5 seconds apart. When I feel the need to push for numbers at any rate.
It really depends on the fight. Either way, the core mechanics haven’t changed, only your gear has, meaning any rotation changes can only really be called tweaks.
But why? This literally isn’t the rotation now, nor was it in last season lol…
And again, it seems like I’m talking to a brick wall here, but the core mechanics of our rotation (yes, our empower abilities and when they’re used would be considered “core”) outside of d-rage windows has, in fact, changed.
Play the spec however you want, but you’re misrepresenting the actual rotation here and somehow simultaneously citing Preheat as your source when his guide is explicitly different from what you’re doing.