UPDATED 6th September
So we have seen a few changes over the last few weeks and it has highlighted to me the overly lazy approach to our talent design. More the general tree than the specialisation trees, although we have not yet seen Frost yet so who knows how that will turn out.
The goal with this rebuild is to provide more choice and interesting talent options, and as far as general tree design goes, the Warrior tree is by far the best IMO. Plenty of fun talents with interesting choices throughout, and a capstone layout that gives them MORE ways to customise their class.
Starting off the following abilities are now baseline.
Death Strike
Mind Freeze
Death and Decay
Death Coil
Dark Command
Rune Strike
Runeforges
Path of Frost
Control Undead
Death Grip
On a Pale Horse
Lichborne
Death’s Advance
Runic Corruption (New changes below)
So the first issue I’d like to address is our rune regeneration being tied to RNG. There will be times the God’s do not smile upon you resulting in you sitting on your hands. Here is how I would address this.
Runic Corruption
For every 5 Runic Power you spend, reduce the cooldown of your regenerating runes by X sec.
Base rune regeneration and the above talent would need tuning, but it would be easy enough to adjust the numbers so its a neutral change throughput wise, but VASTLY improving the gameplay experience for all specialisations, where you do not need to jam a whole heap of Haste onto Blood just to get it to play smoothly.
For those of you who have used the Talent Tree Manager built by Tobias Mielich (https://github.com/TobiasM95/WoW-Talent-Tree-Manager). I have built this tree using it so you can have a play with builds and was a tremendous help with placement of abilities.
Pastebin Link to copy into Talent Tree Manager
https://pastebin.com/WMGUusG3
Row 1
Frost Presence
Embrace the presence of Frost, radiating intense cold slowing the attack and movement speed from all enemies within 10 yards of the Death Knight by 5% every 3 sec up to 15 for 6 sec.Passive: Increase your runic power generation by 10%.
Blood Presence
Assume the presence of Blood, increasing Stamina and armour by 20% and reducing damage taken by 10%. Unholy and Frost specialisations deal 10% less damage.Passive: Increases your Leech by 5%.
Unholy Presence
Empower your Unholy Presence, disrupting the flow of magics around you slowing the casting speed of enemies within 10 yards by 5% every 3 sec up to 15% for 6 sec.Passive: Your global cooldown is reduced to 1 sec.
Row 2
Icebound Fortitude
No change.
Veteran of the Third War
Increase your stamina and armour by 10%.
Anti-Magic Shell
No change.
Row 3
Anticipation
No change.
Choice Node
Acclimation
Reduce the cooldown of your Icebound Fortitude by 90 sec.Ice in Your Veins
Increase the damage reduction of Icebound Fortitude an additional 10% and Death Strike heals for 50% more for the duration.
Improved Death Strike
No change.
Choice Node
Anti-Magic Barrier
No change.Mirrorball
Anti-Magic Shell removes all negative magical effects from you and reflects incoming magical damage and effects for the duration.
Blood-Caked Blade
Approximately 11 procs per minuteYour auto-attacks have a chance to cause a Blood-Caked Strike, dealing (20% of attack power) physical damage and generating 5 runic power.
Row 4
Death’s Reach
Increase the range of your Death Grip by 10 yds.Anytime a target you have attacked dies, reduce the cooldown on Death Grip by 3 sec.
Wraith Walk
No change. (Animation change would be bloody nice though, has been a place holder since before Legion launched)
Anti-Magic Zone
No change. (Removing the health scaling so its equally beneficial for Blood and DPS specs would be nice)
Cleaving Strikes
No change.
Recurring Infection
Your diseases have a 15% chance of instantly dealing their damage again.
Row 5
Choice Node
Blinding Sleet
No change.Icy Touch
1 Rune, 20 yd rangeDeal (10% of attack power) Shadowfrost damage and remove one beneficial magical effect from the enemy.
Rune Mastery 2/2
Each time a rune is spent increase the damage and critical strike chance of your next Runic Power spender by 5/10% stacking up to 6 times.
Permafrost
No change.
Choice Node
Decimate Magic
When you cast Anti-Magic Zone also remove all negative magical effects from allies within.Magical Suppression
Reduce the duration of Anti-Magic Zone by 50% but increases its damage reduction by 150%.
Asphyxiate
No change.
Runic Power Mastery 2/2
Your maximum Runic Power is increased by 10/20 and you regenerate 1/2 Runic Power per second whilst in combat.
Choice Node
Death Pact
No change.Unholy Endurance
No change.
Row 6
Runic Command
Runic spending abilities have a 20% chance to immediately refund 20% of the Runic Power spent.
Choice Node
Unbound Wraith
Increase the duration of Wraith Walk by 1 sec and it is no longer channeled.March of Darkness
Death’s Advance now increases your movement speed by an additional 25% for the first 3 sec and its passive effect increases your minimum movement speed by an additional 10%.
Choice Node
Grip of the Dead
Increase the radius of Death and Decay by 50% and slow all enemies within it by 50%.Unholy Ground
Whilst you stand within your Death and Decay gain 5% Haste and each rune spent increases the duration by 0.5 sec.
Reanimation
Every 8 runes spent discharges excess necrotic energies from your rune weapon, raising a random undead ally to assist you for 10 sec.
Row 7
Proliferating Chill
No change.
Instructor’s Final Lesson
Increase your Parry chance by an additional 5%.You also have a chance equal to your Parry chance of taking 30% less damage from a direct damage ranged spell or physical attack.
Death’s Echo
No change.
Row 8
Icy Talons
Your Runic Power spending abilities increase your melee attack speed by 3/6% for 9 sec stacking up to 3 times.
Blood Draw 2/2
Whenever you are brought below 30% health, your next Death Strike costs no Runic Power, deals 75/150% more damage and healing and is removed from the GCD.Cannot occur more than once every 45 sec.
Will of the Necropolis
No change.
Rune Etching
Your runeforges are 25/50% more powerful and you can now etch a second runeforge onto a two-handed weapon.
Row 9
Empower Rune Weapon
No change.
Abomination Limb
Sprout an additional limb, dealing [(28.4% of Attack power) * 13] Shadowfrost damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec.
Death Siphon
Replaces Death Strike45 runic power, 20 yd range
Blast the target for (47% of Attack power) Shadowfrost damage healing for 100% of the damage dealt and 25% of all damage taken within the last 5 sec, minimum of 7% of maximum health.
Soul Reaper
2 Runes, 6 sec cooldown
Strike at the targets soul, dealing (100% of attack power) Shadowfrost damage and applying Soul Reaper to the target. Only usable on targets below 30% health.After 5 sec, Soul Reaper detonates dealing (200% of attack power) shadowfrost damage.
Necrotic Plague
Replace your specialisations disease and instead apply Necrotic Plague. A disease that deals increasing amount of damage every 2 sec for 30 sec. Will jump to nearby targets that are in combat with you each time it deals damage. Duration cannot be refreshed.
Retains the secondary effects of your specialisation diseases.
Row 10
Hungering Rune Weapon
Empower Rune Weapon instead increases your critical strike, mastery and haste by 2% per rune spent during its duration in addition to generating 1 rune and 5 Runic Power ever 5 sec for 20 sec.
Choice Node
Hand of Death
Abomination Limb now deals 100% more damage but deals reduced damage to secondary targets.Deadly Grasp
Abomination Limb is now a passive ability and is applied to your Death and Decay, dealing 25% of its normal damage for the duration of your Death and Decay. Will only grip targets trying to flee the Death and Decay.
Choice Node
Soul Reaver
Soul Reaper can now be used on targets below 45% health.Reaper of Souls
Your auto-attacks have a chance to allow you to use Soul Reaper regardless of the targets health.
Plaguelord
Your Necrotic Plague also increases magical damage taken by the target by 5% and your auto-attacks increase the duration of your Necrotic Plague by 2 sec.
Ok so that’s it, I would be extremely happy if our general tree looked something like this. Hopefully you will all agree with some/all the changes made here and MAYBE we can affect some change on our tree by getting this some DEV attention.
PS Devs, feel free to take any ideas here.