Details! Crowd Control Missing CC

If anyone cares for this random PSA, you can add CCs missing from the addon details

Did this awhile ago for my shaman since details wouldn’t list Pulverize (Earth ele stun), Lightning Lasso, and Thunderstorm as CCs

Faced a Warriror/MW/WW and basically could of just unequipped my weps entirely so I decided to add disarms to it as well

You’ll just have to go into details Options > Auto Run Code and can copy and paste

DetailsFramework.CrowdControlSpells[305485]=“SHAMAN”

DetailsFramework.CrowdControlSpells[118345]=“SHAMAN”

DetailsFramework.CrowdControlSpells[51490]=“SHAMAN”

DetailsFramework.CrowdControlSpells[285515]=“SHAMAN”

DetailsFramework.CrowdControlSpells[147833]=“WARRIOR”

DetailsFramework.CrowdControlSpells[236077]=“WARRIOR”

DetailsFramework.CrowdControlSpells[233759]=“MONK”

DetailsFramework.CrowdControlSpells[236077]=“WARRIOR”

DetailsFramework.CrowdControlSpells[207777]=“ROGUE”

And hit save at the bottom right corner (missing from the linked pic)

~

For anything else you want to add just follow the format.
Say you wanted to list other obscure stuff like say idk Warbringer root and see how many things tilt you in a match

NOTE: The quotation marks on the forums use weird text that Details doesn’t like, you’ll have to replace the quotations manually, you can just copy everything into notepad and search + replace quotes with quotes you type in then replace all

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Alright guess I’m the only nerd here

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i’ve noticed this before but never bothered to look into the settings

very helpful ty for sharing

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Is there a way to see how much defensive stance “healed”?

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hmm that might be beyond my scope.

If the game’s combat log doesn’t track it then there’s pretty much nothing in the API (that players have access to) to display it

Actually good addition.

Youre into Addons in general ? Tried to find a plugin for details which shows you “Mana spent” sorted by spell but could only find “mana restored”. Would be one of the most helpful features but havent seen it anywhere yet

hmm i’ll ask on the details discord im not that good yet lol

How do I do this for scare beast

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DetailsFramework.CrowdControlSpells[1513]=“HUNTER”

Copy and paste that into Details Auto Run Code

The forums are weird and the quotations use odd characters so you will have to manually type the quotes around HUNTER or Details! will return an error

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Off topic but anyone else notice how details has a brain aneurism when you duel someone.

Got it thanks

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Think that has to do with details checks for combat by seeing damage done on enemies but if someone is in your party it gets confused

as opposed to skada that just starts combat once on anyone friend or foe

Thanks for this. This is great.

Is there also a way to add additional dipsels (e.g., tremor totem) or defensive cooldowns (e.g., intervene)?

If so, do you know what the code for that would be instead of CrowdControlSpells?

Thanks!

I see they answered you on the discord a month after I asked lol

The answer I got wasn’t working for me re: adding things to the “Cooldowns” window instead of the crowd control ones.

But, your technique you posted above works for adding spells to the “Cooldowns” window as well if you use “CooldownsAllDeffensive” [yes with 2 ffs in deffensive] in place of “CrowdControlSpells”.

At least that worked for me to get grounding totem added to things reported in the defensive cooldown window. Working on trying to add more now like intervene and gladiator’s medallion.

I also posted this to the discord.

Here’s the line for anyone that wants to track grounding totem usage in defensive cooldowns or just as an example of how this might work for adding other things:

DetailsFramework.CooldownsAllDeffensive[204336] =“SHAMAN”

EDIT: Worked for tremor totem too w/[8143] as spell ID. But trying to figure out what to put in place of “SHAMAN” to get it to work with gladiator’s medallion/emblem. “SHAMAN” doesn’t work for that.

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Is there any way to add CC breaks for holy word chastise? It doesn’t show up on details. Only issue I see is if you’re playing censure the coding maybe gets a little bit awkard

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Did they by chance give you a place to look up parameters for the detailsframework, prolly not they get snippy with you the few times I asked for stuff lol

like merging killing spree into one damage or seperating flagellation and the flagellation lashes

No. Just what you see if you look at the discord discussion. Which seemed to be just a suggested line to put in like the ones you posted above. But that didn’t work. So I had to find something that worked on my own by putting together what you posted here with what I gleaned from the details Q&A (which is where I found a reference to CooldownsAllDeffensive w/2 ffs. Tried pasting that in in lieu of CrowdControlSpells and it worked.

I tried going through some of the actual files of the addon but it’s hard to reverse engineer because there are alot of files and alot of different terms are used seemlingly interchangeably to refer to the same things (e.g., Dcooldowns, cooldowns_defensive, as well as some other terms are used in the files of the addon to all seemingly refer to defensive cooldowns).

I’m guessing yes. But I’m not sure what to sub in for cc breaks in lieu of CrowdControlSpells to add it to the list of things the addon is looking for. Might have to do some trial and error w/different terms and then having people break it and see if it shows up.

There are things you can’t add to, like dispels, because apparently dispel events are hard wired into the game and the addon is just pulling the list of events from the game. But the fact that breaks of a cc like chastise aren’t in there seems like an addon issue since it’s clearly a CC that the game would presumably include in its own internal list of cc-breaks if it had such a thing.

For dispels, I was hoping to add tremor totem cc removals. But apparently the game doesn’t consider that a dispel and details also doesn’t consider it a CC break and so I’m not sure if there’s a way to track tremor totem effectiveness. I was thinking maybe cc breaks would be where it would go, but I guess it might require treating the totem rather than the player as the actor. Plus it’s breaking enemy CC when cc-breaks seems to be targeting breaking of friendly cc so maybe a few problems to overcome to get data on tremor totem…

add me on btag Zezu kaseus#1764

DetailsFramework.CrowdControlSpells[360806]=“EVOKER”

DetailsFramework.CrowdControlSpells[358385]=“EVOKER”

landslide and Sleep walk

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