Blizzard is making their own version of details because many addons will no longer function in the future. This is a great opportunity for Blizzard to incentivize ‘proper play’ in m+ instead of having so many people focused almost entirely on their overall dps. Here are a few things that I would like to see tracked in Blizzard’s version:
Damage Mitigated (by defensives): Damage meter addons don’t track it currently because they don’t have access to that info, but the game tracks it and Blizzard could easily choose to display it in their version.
Stops: On my frost mage I have dragon’s breath and blast wave on a short CD, but I sacrifice DPS using them because they cost globals and this utility doesn’t show up on the meters. This could be tracked as something like “casts prevented”. I would also like to see overlapped kicks tracked in addition to successful interrupts.
Boss damage/trash prio damage: While details does track them, I would like to see them more prominently displayed/easier to find. I want to be able to be able to easily click on a mob like a knight or bloodwarper and see how much damage everyone did to them. Blizzard could even have their own ‘priority damage’ tracker, but they would have to define those prio mobs.
Anything in particular you would like to see tracked or different?
Ion has stated that they will turn off addon’s access to combat and aura events…that will mean details won’t work. A big indication is that he said they are already working on their version of details…something a majority of the player base wouldn’t use if existing damage meter addons will continue to work.
Details doesn’t track damage mitigated because as far as I know addons don’t even have access to that information.
Details doesn’t do all of this and the things that they do, it’s not prominently displayed or requires plugins which the vast majority of the player base doesn’t use.
His actual statement from the video interview is exactly what I gave you: might.
Yes, it’ll be here in Midnight. There’s an entire news article on it with no statement that they are disabling addons.
I highly doubt it, as the native Blizz one will be more accurate.
This new addition to the UI will be tracked server-side, allowing for greater accuracy in certain situations than was previously possible with add-ons.
There are far more interviews in the past where he has repeatedly stated their intentions and that taken together it’s highly likely that details won’t work. Even with the things he did say, buffs/debuffs, incoming heals, other party CDs…that already will prune some functionality of details…also, it’s extremely optimistic to assume that their version will be better and more accurate than the existing addons…just look at how good their CD manager is.
Priority damage is far more than just boss damage. Knights, Shredders, Bloodwarpers, hoa shard guys…maybe even a majority of the pulls have 1 high health/dangerous mob that lasts a lot longer or needs to be eliminated asap.
Likely, but not 100% guaranteed. That’s all I’m saying. They might have to limit some functionality for some combat addons. Either because they have to in order to create the thing or because they may choose to in order to keep things accurate.
Yes, but then this means that the damage meter not only needs a way to show priority damage. but a way for players to pick what is the priority damage. Not just within details. But obvious to the players themselves.
It would need something like “required Skull marking”.
That doesn’t mean there won’t be an API that has access to the same data that the Blizz internal addons have. I actually think that’s how Blizz will handle things.
Then players can still use their addons for personal customization with Blizz having more control over what they can show. The best of both worlds.
I don’t think that will be the case. Just consider their intention behind all this…they want to make it so raiders aren’t able to ‘auto solve’ so many mechanics…and the only way they can do this without creating loopholes is to nip it at the source…which is the API access that addon’s use. Personal customization addons won’t be affected, but I think it’s almost a certainty that many combat addons won’t be functional…I doubt it will happen soon because it will require Blizzard creating a lot of replacements to the default UI…but it’s going to happen.
It’s because current addons have full access to the combat log which Blizz will limit or remove in the future.
They can prevent access to the Combat Log but still let addons “see” the same info Blizz will use for their own internal tools like Blizzard’s future Damage Meter via an API .
That would be great because then we can still keep Details with all it’s visual customization but with more accurate data.
Blizz knows players love granular visual customization and they know they can never make internal versions of most addons that will please everybody. No matter how good Blizzard’s internal Plater winds up in the end it won’t match the real deal.
ya’ll are living in the world’s smokiest pipe dream if you think the damage meter they’re building in game is going to give us even a fraction of the functionality details does.
Then that would just be a reskin of Blizzard’s dmg meter. I really don’t care about the visual customization for the dmg meter…maybe others do…but in that case details wouldn’t be details anymore, it would just be a skinnable front end for Blizzard’s dmg meter and not an independent parser.
It doesn’t show how much damage each person has mitigated with defensive CD’s. A lot of people use defensives the moment damage ends and there’s no risk for any more damage…that doesn’t count as an effective use…it’s actually detrimental if it uses a global.