Even when I play demo I hate triple melee lobbies but from what I can tell watching streams and from what I’ve experienced staying alive and kiting goes a long way combined with all the instant dmg. I know it’s easy for people to tell you to kite better but when I am watching the higher end Loks it seems as if they have there survival rotation down and rely a lot on their partner to get pressure going and then look for opportunities as opposed to just popping every burst they can with two melee training. I mainly play demo so this is significantly easier for me to pull off compared to destro I believe but the idea is still similar in that sometimes just living goes a long way.
This is the right way to do it.
If they got no CDs just manfight them in the open field. Heavy offensive pressure can make them go defensive which just lets you breathe.
I mean you have access to insane amount of damage still because your entire kit is instant with insta incins.
Try to coil on havoc procs and just run man. Exhaustion, port on CD, drag their healers in to bad spots. No reason to ever cast bolt here. Maybe get precog off fears and land a fear on healer and win the game.
You have to understand a massive part of your win condition as destro is the constant pressure you have paired with spell lock. Like landing a kick when you have some pressure 100% wins you games.
Don’t stop kiting and press your instants, when you have pressure land a kick and win the game. If you can get a fear off precog cool, if not doesn’t matter. Maybe double coil off havoc procs and fear healer while they’re coiled
No one is just running with two warriors on ya. Just not how it’s going to happen when the Warriors are gunning for you.
But yes I have to work on my kiting better 100%
Casting circle is underrated. Run precog, circle, mayhem into double melee. Learn which cooldowns to port/gate out of and which ones to wall/pact into. You can pact straight into casting circle for a long kick immunity. You actually live better than most things into two melee if you use these tools right.
You’d be surprised at the little things you can do that make a massive difference.
If you can avoid a global here and there it’s actually massive.
I’ve noticed a lot of warlocks will port dark pact in the opener and then not relaly do it again for the rest of the game.
They bolt you it’s dark pact, off that it’s port, poke out if their LoS while you still have freedom from the port, let them waste charge on you and keep running for the duration of the freedom.
if you can get coils on havoc and bait another charge that is huge too. If they charge you off their mount you can port, they charge the freedom, imp exhaution, they are forced to leap, you have gate now and they have nothing.
Another thing is a lot of warlocks hold gate for spear (as you should). But most warriors are going to spec out of spear adn in to dragons roar because they know spear is useless against you.
Keep an eye out for dragons roar. If they press it (which they will with warbreaker in the opener) you’re good to gate, they aren’t playing spear.
Again I know you can’t properly KITE them but avoiding a global or two here and there while you create just a few yards of space is actually insaenly valuable.
In 2s imp exaustion is giga too. Hamstring is. 50% snare, imp exhaustion is 70%. You can literally just walk away from them while you have exhaustion up. Obviously not as good of a strat when there are two of them, but just keep that in mind. If you can bait a 5 yard charge because you imp exhaust them and wadder out of their range that is massive for when you have port again.
I know it feels hopeless against warrior but I promise you from the warrior’s PoV every second that you create even an inch of space is miserable. I really hate training locks because ones that know how to move properly and port properly are a nightmare to kill, so much so that I almost never even want to go them.
Just kite the avatar and gateway the spear. Try to keep enhanced CoW up on warriors as they utilize a lot of crit. Making their crit chance go to 0% does a lot. (On top of the slow to attack intervals)
Once they are out of offensive CDs just try to pump. If you get kicked in fire then cast fear or chaos bolt.
You can also clash their offensive with your wall and try to get a kill while they’re being reckless. All situational.
Weakness on their CDs, esp when they have avatar bladestorm etc.
Once CDs are down imp exhaustion is way better. They can’t bladestorm the slow off and hamstring is only 50%, where as imp exh is 70%. You can literally just casually walk away from them at this point. Obviously when they have CDs and bladestorm weakness is a vastly better option here but once that ends imp exhaustion is a way better option
Well just went vs 2 hunters and aff Lock and ended 1-5, lost 60 points so it’s not just melee that are my problem apparently.
seems like its your positioning
IMP Ex doesnt have 100% uptime, and they are likely to notice the slow. A lot of players don’t realize they have imp weakness on them they entire match.
It’s part of the weak aura package now if a healer sees the notification the dispel it almost instantly
Drives me crazy
easy, stay still kill them all with brain turned off, get 3300 rating, create a new lock and start over …
that’s all you need to know
The point is weakness is super relevant when you’re going ot be tanking damage. When the warrior has CDs and bolt / bladestorm you’re going to tank damage and weakness is insane.
Idk feels like imp exhaustion is better when you can actually move your character because now you’re just avoiding damage all together but the uptime point is a fair one
I’ve found amping weakness is better for anti crit as they can easily close gaps anyways.
I have taken suggestions about curses. I admit I was not good about those or kicking heals well at all. Of course that won’t lead to success. May be coincidental but just doing that I gained a couple hundred rating. Of course still a 1500 scrub but I’ve made some improvements thanks to all the suggestions. Should probably work on macros as there’s quite a bit to Destro than just instants and big damage bolts.