Greetings! My name is Reverence and I’ve mained Destro lock for about 20 years now in WoW. I am a PvPer with history in PvE having Multiple AOTCs across multiple Xpacs and Mythic Progression (I also have a couple logged world first heroic kills if that counts for anything) as well as Warcraft Movies Hall of Fame from my PvP Montages, and I would like to believe that makes me qualified just enough to offer up some ideas for a refresh on Destruction Warlock. As I said in the title, the spec is very outdated for the modern game and I have some ideas in mind that I think would be a good and healthy revamp for the spec to make it more enjoyable to play in both PvP and PvE.
Firstly I would like to address the issue of dmg around the spec. As it is right now in PvP, destruction is basically a 1 button andy if you get right down to it. Chaos Bolt is the only button that does any meaningful/impactful dmg right now. Maintaining Immolate or Wither on a target doesn’t really do much for you besides generate resources (soul shards) so here’s a list of changes I would make to Destruction (This is going to be a long list)
First up I would like to see Chaos bolt nerfed just a little bit, maybe about 10% and put on a 10 second cooldown (now before you start hollering, bear with me, I got more ideas to make up for this)
Buff the output of Conflag by about 25% and Shadowburn by 20%
Buff Immolate by 10% and Wither by 25% (for PvP) and 15% for PvE
Buff Incinerate by 15%
Buff Soul Fire by 40%, make it cost 1 Soul Shard/Ember, and change Decimation to no longer make it a super fast cast, but instead reduce the cast time by 0.5 seconds and make it not cost a Shard/Ember and give it a 5 second internal CD on its proc chance.
Lastly bake Flashover into Backdraft. For those who are unfamiliar, Flashover just made it so Backdraft could stack up to 4 times instead of 2 and also made Conflag give 2 charges of backdraft instead of 1.
These are just baseline damage changes I would like to see made for the spec but I have changes to the class that would be beneficial to the spec as well including a new resource spender. First before I list these I would like to have a personal cosmetic preference brought back for no reason other than aesthetic and unique spec identity: Burning Embers. Those would be just cool in general to have back for Destruction as it was just aesthetically pleasing for the spec.
New resource spender would be the return of Ember Tap, but this time lets limit it to 3 charges, all on a 1 minute CD and each use requires 1 Shard/Ember and would heal for 25% hp over 10 seconds. This way you would have some self sustain in combat if you’re taking light dmg, and you it also uses your resources so you can’t triple tap and then go cast a chaos bolt. The reason for 3 charges on a 1 minute CD would be so that you can’t just spam it as many times as you want so long as you have resources like you could in MoP, this is aimed at keeping the spec in line but giving it a much needed tool for defense in areas where Destruction tends to not fare so well on its own defensively, like Delves or in Solo Shuffle/Blitz or rated 2v2 and 3v3.
As a result of bringing back this ability, It would conflict a bit with Dark Pact, I would argue then that it becomes too powerful defensively, SO I suggest giving a nerf to Dark Pact. I believe a 20 to 25% nerf to the damage absorb is a good place to start, and if it still is too much, then give it a further nerf.
Next I would like to see a change is a change to Shadowfury to make the Darkfury Talent a better and more appealing option as right now it just makes the area of effect for Shadowfury larger and it reduces its cooldown.
Lower the cooldown of Shadowfury from 1 minute down to 45 seconds and make the cast time a baseline 1 second cast time (down from 1.5 seconds)
What this will do is it will make Darkfury a much more appealing option to players both in PvP and PvE as Shadowfury would now have a faster cast time and a 30 second cooldown with the Darkfury talent. The faster cast time would be beneficial in mainly M+ because tanks and other dps often have a bad habit of either knocking mobs or pulling them out of the shadowfury area before your cast is complete and causing you to either have to restart your cast or often times miss it which creates a lot of frustration for the lock. I would also benefit PvP players by still being interruptible and also allow destro to perform setups more often, which in a world where solo gameplay is growing ever more popular, this would be a big change for the spec.
Next up I would like to discuss our casting issue, and it’s just that, casting. Quite often times in every aspect of the game (Raid, M+ and PvP) you find yourself being ranged while you’re casting. So a fix I propose for this would be another resource spender because I need to keep overall balance in mind.
I propose the return of Kil Jaeden’s Cunning. Make this ability have 2 Charges, and 1 minute cooldown and cost 1 Shard/Ember and be unaffected by Global Cooldown (Like Shimmer is for Mages). The ability would let you cast while moving for 6 seconds, still susceptible to interrupts (so be careful how you choose to use this in PvP) I would have originally proposed 10 seconds, but I think that would be way too overpowered and given the addition of precog in PvP, that could lead to some pretty toxic and really unbalanced moments.
This would help destro overall with being able to avoid incoming mechanics while casting in PvE without needing to unnecessarily lose dps output. While also just keeping it in line still with other classes. My reasoning behind the addition of this ability is that mages are able to opt into Frost Floes and use 1 charge for 1 cast and can cast while moving. This would be beneficial to warlock for getting off that 1 chaos bolt or getting that 1 needed Fear while you’re trying to kite for your life.
So to summarize overall, these are the changes that I think would help Destruction find it’s footing in the modern iteration of WoW while also keeping it in line with balance. My goal wasn’t to make the spec crazy overpowered but I wanted it to at least feel better to play in the modern version.
Let me know what you guys think of these ideas and let me know if you have an idea or 2 of your own that you think would make a find addition to the spec (please be reasonable, nobody wants another Retpocalypse) I fully acknowledge that some of the dmg changes could be overpowered, but remember my suggestions for resource spending and also the change listed to make Bolt a 10 second cooldown.
Edit: I thought it a good Idea to summarize all the changes listed for anyone who might have gotten lost on the way
Nerf Chaos bolt by 10% and make it a 10 second Cooldown
Buff the output of Conflag by about 25% and Shadowburn by 20%
Buff Immolate by 10% and Wither by 25% (for PvP) and 15% for PvE
Buff Incinerate by 15%
Buff Soul Fire by 40%, and make it cost 1 Soul Shard/Ember and the listed recommended changes to Decimation
Lower the cooldown of Shadowfury from 1 minute down to 45 seconds and make the cast time a baseline 1 second cast time (down from 1.5 seconds) to make Darkfury a better more attactive pick
Add Ember Tap, Cost 1 Soul Shard/Ember 3 charges, 1 minute CD each charge. Restores 25% hp over 10 seconds
Add Kil Jaeden’s Cunning, Lets you cast while moving for 6 seconds. 2 charges, 1 minute CD, Costs 1 Soul Shard/Ember and be off the GCD
Nerf Dark pact by 20-25%