Why does Blizzard continue to design raids for the world first guilds instead of making them more accessible to most of the player base? I know the race ended a long time ago and the undermine raid has already been nerfed several times but ask yourselves this question.
If the raid wasn’t designed for the world first guilds then why does it need to be nerfed in the first place? There is always that joke going around that people say like “oh race is over Blizzard can nerf things now” but it’s true. Why does it take a week or two for the best players in the entire world to clear the raid on mythic? It’s because the raid is designed for the top 1% and rest of the player base suffers because of it.
Then after the race is over they finally “tune” it for the rest of the player base. I would love to see Blizzard change this design philosophy and if it only takes 2 days instead of 2 weeks for the world first guilds to clear the raid then who cares? it means the raid is better deigned for the majority of the player base and would see even more participation with raid content. If you have to go back and nerf a raid several times it means you failed at design and are catering to the top 1% from the start because you made it to difficult for the majority of your player base.
Why do you care? It’s not like you’re going in there before it gets nerfed anyway.
Also, Blizzard doesn’t design raids for the top 1%. They’ve gone on record saying they design Heroic first, which is where the majority of the playerbase sits. Then they add extra mechanics to Mythic and remove mechanics for Normal.
The raid is “nerfed” by players gaining lots of extra item level, much more hp and damage than the first clear, by regularly-scheduled nerfs, and power buffs with the new warband raid rep. Also by other people going in and figuring out the strategies first. And finding meta specs and builds. And bug fixes.
I don’t know why anyone would even bother mythic raiding before the last month or so if their goal is CE, it seems very inefficient. Just have your raid team do weekly lfr for rep and M+10 for myth gear throughout the season, go in after it’s nerfed in 10 ways and win.
You’re 4/8 M and 3k io. You’re about 5 or 6 key levels short of M+ and about 8 weeks late of Mythic raid where the .1% output difference starts to matter.
I can’t hear you over your inability to do even the beginning stages of the difficult content. It’s drowning out every inaccurate thing you’re saying. It is no secret that Blizzard is bad at balancing. Sorry you’re just finding out.
Also, I’m not anything of anything in the mythic raid. You’re looking at last season, ol 'boy, when I got dragged into a mythic raid I had no desire to be in.
They are accessible to everyone who is max level. If that’s “too high of a bar” to make it accessible to you, then that’s an issue for you to solve.
Because encounters are designed to be tuned appropriately. The entire point of World First guilds is that they run the encounters as hard as possible prior to tuning changes. Meaning that if it is doable prior to said tuning changes, they clear it during that - if they don’t, then they don’t.
Because they are some of the best players in the world and Blizzard tune their raids typically to be doable but challenging. Better to start off with too challenging and adjust accordingly, rather than have 'em be too easy and not any fun.
The best players of the world can typically deal with this and might even find strategies to turn some of the most challenging encounters into laughably easy encounters instead.
Because this is an open admission by you that you don’t understand or care about game design, balance, or challenge. Meaning that your preferred design philosophy is somewhere between completely-irrelevant to disastrously-detrimental.
In short, stuff is more fun when things actually challenges you. The best players in the world can deal with most challenges, and as a direct result any nerfs largely happen after they have finished first - but during multiple world first attempts there’s been bosses that have been nerfed mid-race, so this isn’t a rule by any stretch or the imagination.
So we’re both at 8/8 H and you’re ~160io over my main. Saying I don’t do difficult content and that invalidates my statement when you’re at the same exact level as me would also invalidate yours.
Your response reveals a deep misunderstanding of what MMORPGs are actually about and why top-end content like Mythic raids matter even to people who never touch them.
MMORPGs are inherently hierarchical. That’s not toxic elitism, but that’s the design genre.
There’s prestige, rarity, status, and social storytelling.
That whole “why do you care? just play your own game” is so antithetical to what MMORPGS are that it is just hilarious how it has come to be accepted and propagated
also red herring. you are individualizing a systemic issue. Why care about Olympics if you are not a top athlete? Opera if you dont sing?
I mean they do tune mythic to challenge the best players in the world and then steadily nerf it so that mortals can do it. I am fine with that design philosophy. This time was pretty genius on their part, instead of constant little nerfs here and there they added the 3% bump to damage and healing every couple weeks
I think RWF should have their own RWF realm with their own boss difficulty. Untangle it from the economy too. RMT and botting would probably take a hit though, so is that desirable… Hmmmm, if Blizz is in on it…