Pasted this to the PTR forums as well in the hopes of it getting someone’s attention.
So apparently the design phase for talents is over? You seriously cannot be happy with some of the talents in the Death Knight trees. So once again here I am running this cup along the bars.
Sacrifical Pact
There is no other cooldown in this game that requires one to use another cooldown in order for it to actually work. Additionally is this a DPS cooldown or a defensive ability? Pick one and make it better.
Solution:- Make this a raid/party utility talent. Could function like paladin Blessing of Sacrifice or maybe a two person spirit link.
Control Undead
Firstly this cannot even be used by Unholy. Secondly, make rogues talent into Pick Lock, Mages Food Table or Warlocks Summon. And watch how many of them also DODGE that talent like the plague.
Solution:- Control Undead goes baseline like so many other class niche utility spells. New talent could do so many cool things
- Make ghoul permanent for Blood/Frost
- Replace Timmy with abomination for unholy
- Current tier set ghoul summon etc etc
So many cool thematic options are available, I know you guys can do it. Demo locks are getting a pitlord for lights sake.
Enfeeble
Useless for Unholy with a permanent pet, not entirely sure how I would classify this for Blood/Frost without hurting someone’s feelings.
Everyone hates RNG, especially when the effects are not visually apparent or promote interesting gameplay scenarios. This currently does neither.
Without perma ghoul for Blood/Frost you are limited to what pet options you can implement, remember this is the General Class Tree.
Solution:- Your diseases occasionally Enfeeble the target reducing attack/casting speed by X and damage dealt to the Death Knight by Y for Z sec.
Suppression
Worst talent node of all classes in DF. Avoidance is totally useless. This could be a 30% reduction to AoE damage and people still would dodge it, AoE isn’t usually prominent nor threatening outside of Raid and when it is, it’s usually one shot or raid defensives to cover it.
Solution:- Your movement speed is increased by X%. Name changed to Supernatural Speed.
Brittle
Good for Unholy with superstrain. Feels bad for everyone else.
Solution:- Flat damage bonus against targets with diseases. Let’s not pretend this talent offers any type of interesting gameplay engagement with its RNG and low duration/damage increase.
Clenching Grasp
A 25 sec cooldown 50% slow on a class with a spammable ranged 70% slow. This talent sums up the effort applied to the DK trees for me. Zero thought or effort went into this, as if designed by someone who doesn’t play or have a vested interest in the class.
Solution:- Needs a DG cooldown reduction at the very least to make this palatable.
Blood Draw
Will either be rubbish as it currently is, or overpowered from a survivability standpoint depending on tuning. The MAIN issue is the toxic gameplay this will create in AoE situations where I will be forced to pull agro with Dark Command and proc this on large groups for the damage.
Solution:- This talent should instead activate Dark Succor anytime you suffer X% of your health in damage over Y sec.
Unholy Bond
A 3% increase in strength for Fallen Crusader for two points for 15 sec. Unless runeforges are getting reworked press X for doubt this is ridiculously weak this far into the tree for two points.
Solution:- At least needs to be able to apply a second runeforge to a two-handed weapon, plus bigger numbers.
Soul Reaper
So we’re happy with a resource generator for a capstone. Even if it does big damage after tuningpress X for doubt. The resource generation is boring and not capstone worthy imo.
Solution:- The secondary effect needs specialisation specific effects that possibly switch up the gameplay loop a bit when under 35% HP. It could grant Bone Shields for Blood. Festering Wounds for Unholy or Razor Ice stacks for Frost.
Please don’t leave this talents as is, they still need work.