You hate M+, it’s not going anywhere. Esports, yadda yadda.
You have the existing dungeons in hand to work off of, what do you want the endgame to be?
Scales from LFR to Mythic rewards.
So far we have:
Azmerloth dungeons
10 Man “Raids” that are mega dungeons.
a. some random, some set
Warlands dungeons where the group is fighting “multiverse” versions of the opposite factions. Faction based on group leader.
Time Chase: Follow a Chrono Lord through portioned of sections of dungeons that changes each time you kill a boss.
Randomly generated dungeons based on the foundational tools of Torghast, but without the Torghast specific bits like anima powers. x3
a. One with an end and one with an uncapped end.
Literal 5 man raids that require multi-pull boss progression.
Affixes 2.0?:
a. History Break: Infinite Dragonflight bends the Timelines around/within an instance, spawning enemies from Wacraft’s past.
b. Chaos’ Revenge - The remnants of the Burning Legion take time off from their civil war to attempt to avenge their masters. Demons, the corrupted, and the possessed take over the instance.
c. Echos of the Black Empire - Void and other corrupted things seep into a given instance, warping, mutating, maddening, and generally causing total havoc.
PVP dungeons where you can turn on friendly fire.
Torghast, but non-power rewards only.
Dungeon Speed runs, liken to MoP challenge mode or dragon riding.
Arena Trials - 5 man Arena vs. waves of enemies and bosses. Rewards and difficulty scale with each boss victory.
Alright picture this… The entirety of BRD… Except everything is a murloc.
But foreal I’m thinking 10man mega dungeons that scale to mythic raid difficulty,
Kinda like end time dungeon except it takes you back through old raid bosses. Elemental lord run starting with the air elemental lord → water > earth and ending in the Ragnaros room of firelands.
I could go for some Warlands instances if we’re talking in that vein. It’d give us a version of faction conflict without having to worry about consequences for the MU factions.
Not quite; more like the gunship fight in ICC where each faction gets a “different” fight (that’s functionally identical). I could go for it in the main continuity but it’d avoid some drama if we were stomping Warlands versions of Thrall/Jaina/etc.
I like it, base it on the party leader for which one it is? Keeping in mind lifted contraints of cross faction grouping that’s where I’d envision it landing.
Time chase, sort of like uldaman where you are following chrono lord but instead after each boss chromie ports you to a whole new dungeon where you kill 1 boss then go to a new one. Every boss kill makes the next more difficult like proving grounds, after 4 bosses you’re allowed to challenge the infinite flight and complete the run but you can continue indefinitely, caveat being if you stack 10 boss kills and can’t complete the run you get nothing.
Something to change instances up beyond “same old mobs +health and damage” - Mythic gimmicks are one thing, but modes that have something to actually say about the instance and world are far better.
History Break - Infinite Dragonflight bends the Timelines around/within an instance, sparking total chaos and conflicting time ways. You’re running the Deadmines and suddenly you run into WCI era Humans/Orcs, or Dire Maul suddenly throws Pre-Sundering Highborne at you.
Chaos’ Revenge - The remnants of the Burning Legion take time off from their civil war to attempt to avenge their masters by launching small scale incursions in places the Horde and Alliance don’t hold total sway. Demons, the corrupted, and the possessed take over the instance.
Echos of the Black Empire - It isn’t known why. Maybe the ghosts of the other Old Gods are finally manifesting as “sha,” maybe Azshara’s tampering with the fabric of reality from within the void, maybe the Infinite Dragonflight’s tampering has finally backfired wholesale, but void and other corrupted things seep into a given instance, warping, mutating, maddening, and generally causing total havoc.
Actual 5 man raids. Take dawn of infinite, release it at the start of a season and make it take weeks to clear with a group. The arguement against small raid groups is only ever “but but but group comps and buffs” or whatever.
No one cared about that in 10 man, absolutely no one, people wanted mythic raid with their friend group. It’s 2023 and the most popular multiplayer games on the planet atm are small group team games.
Raid participation would sky rocket ten fold the week it was released instead of limping along being held up by op trinkets and tier at the start.
Not really a mode, but I liked the idea they had with Plaguefall to have a challenge for people who want to run the dungeon on heroic solo to try and get the Slimeserpent. I wanted to see something like this again for DF.