So you only sorta kinda get the performance of the above posters if-and-only if you spec the four talents with harsh disciple. And use shadow covenant and schism.
And itâs still meme. You think you do but you donât⊠the dps is still solidly parsing sub 20k unless you are hitting a big AoE pack of non elites with purge spam and rhapsody. Or a single small group of non elites.
Sustained it still falls off hard with movement and mechanics (my original criticism about ramps being multiple casts) . And you must sacrifice at least some decent survivability and mana regen.
Again. Another case of denial and discipline being tuned around race to world first mythic raiding and atonement. And Iâm not even saying to do away with atonement or rampingâŠdonât go there. Over the last two years there have been several good suggestions for fixing discipline. Iâm not going to rehash them in this thread.
Disciplines current state:
To squishy and dps is atrocious in open world content. Has to sacrifice all DPS to be less squishy in PvP. Disciplines sustainable dps is too low. Disciplines ramp mechanics are unwieldy and even if if usable by AAA+ players. Not suited to normal gameplay. And not very fun. What happens next expansion when you have to add in another few abilities to your ramps⊠and the next. And this is only looking at raid gameplay for the top 1% of progression content. Outside if this the ability to ramp is less useful (impactful) therefore less of a bonus in easy content-normal- or herioc⊠not to mention that unavoidable, sustained ârotâ damage is becoming the norm. This is why M+ does so well on mythics. Because atonement healing is sustainable in mythic.
Either wrap the atonement building process into one raid wide cooldown (the 5-10 raptures and two radiance casts). Or provide something else or adjust atonement. And adjust the damage profiles. And scale atonement. Or give disc raid cooldowns that arenât atonement based.
I get it that die hard disc players are " fine " with the current state of affairs. Itâs almost as if players are afraid to ask for their class to be fixed these daysâŠ
Dragonflight is the best expansion in awhile and classes and talents, even discipline are in a good spot right now compared to shadowlands. (Not BFA imho). However we are only âhalfway thereâ. I see the addicts and discipline Nostalgics coming back and living with the state discipline is in. However itâs part of the same issues choking the game. Tuning only the hardest difficulties, time gating, or gating period (the catalyst not being open till October). Funneling players into certain FOMO specs or gamemodes by both the community and player base.
Iâm not asking for discipline to do the most dps. Or to win with just three button presses. Iâm asking for it to be made fun and viable for world content and normal average everyday play. Im asking that builds that donât take schism, lights wrath, or shadow covenant and harsh discipline be useful and fun and well tuned outside of M+.
What is the point of having these big beautiful talent trees if we end up all taking the same 5 talents. And thereâs no diversity in class fantasy. And we have to press the same literally 10 abilities in roughly the same order every time just to burst a little dps for solo content or do a raid heal. Itâs not really fun or skillful. Hurts the gameplay, particularly outside of raids. And is generally going to cause discipline players new and old to burn out or change spec to holy or shadow or even warlock permanently.
Killing yet another avenue of class fantasy. And what was absolutely one of the funnest and coolest specs in BFA.
Understand this is coming from a sub ilvl 440 perspective. So you know. Someone whos competent enough to KSM in BFA and AoTC Eternal Palace. And doesnât play to the exclusion of beating mythic raids weeks out. Which puts me in the often silent majority. I know the ramp rotation and have topped the HPS meters during raid wide damage spikes already. That isnât the issue. Why do I have to use ramp gameplay to do world quests efficiently, sort if, kind of, lol?
If you play multispec like me you would seriously notice how painful it is to play within discipline outside of groups. If you want people to play discipline, like I would like to. Discipline needs to function well with more builds in ALL content. And perhaps even streamlined a bit. Turn evangelism into a real raid cooldown putting out atonement and a power word shield on everyone (yes a raid upto 40 players) and extending current atonements. Would be an awesome start. Put it on a choice node with radianceâŠ
Think big. Think flexible. Iâm speaking to the devs here. Content and abilities should scale and be more flexible. Across gamemodes too. While still remaining challenging, if you want to reinforce class diversity and the social aspect of the game. Focus on the newbie and average player, tune those experiences to be challenging and rewarding. They are the players who drive population growth and decline. Which in turn is what is going to drive the health of your players and player bases population. At least where it comes to gameplay. You will see less negativity if you understand and follow the above creed. Also, less can be more.