Demons bite removal

Just need to remove Demons bite all together and replace it with Demon Blades w/o talent, that's the 1 change i can think of that i would like to see.
I've been there and thought the same once before. Then Demon Blades was nerfed and nerfed again. You will also find that there are people who hate it due to famine moments and those who love it as it allows you to not spam so much.

I've always wanted Demonic Appetite and Demon Blades when they shared the same row. Then they moved DA and now I can't have it and Blind Fury or Fel Blade. So I really want DA baseline.

In its current talent iteration, Demon Blades does not perform nearly as well as it should. It needs a buff in either it's proc chance and fury gen or it shouldn't replace Demon's Bite.

What would be really interesting is if they could have a spell book toggle where you could have either Demon's Bite or Demon Blades active. Then you could pick your preference without being talent locked.
I like demon's bite. It feels like a fighter's jab to set up for bigger attacks. Though, it would be cool if doing consecutive strikes built up haste or some sort of fury over time buff.
11/06/2018 08:51 PMPosted by Sistikk
Just need to remove Demons bite all together and replace it with Demon Blades w/o talent, that's the 1 change i can think of that i would like to see.


No thanks. I hate Demon Blades.
1 Like
Make demon blades baseline, just less effective if you take Bite as a talent.
11/06/2018 08:51 PMPosted by Sistikk
Just need to remove Demons bite all together and replace it with Demon Blades w/o talent, that's the 1 change i can think of that i would like to see.


No thanks. I hate passive resource generation. That's why I still insist on playing Fury instead of Arms on my warrior as well.

Thing is, there's plenty of people that love Demon Blades and hate Demon's Bite, and there's plenty of people that hate Demon Blades and love Demon's Bite. And that right there is why it's a talent. Tier 2, except for tuning, is a very well-designed tier. You can choose to remove your single Fury generator and use passive generation instead, you can choose to buff your existing generator, or you can choose to add an additional secondary rotational generator. The tier allows a lot of choices that are strongly different from each other.

Moral of the story: just because you like a talent doesn't mean it should be baseline. It just means it's an effective talent. And there are plenty of people that don't agree with you.
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While I agree somewhat with Xaedys, I will say some talents do need changes or replaced with new talents when it comes to PVP. Talents such as Cycle of Hatred, Dark Slash, Fel Mastery, Insatiable Hunger, & Nemesis.
I use demons bite as its just a more secure way of assuring my burst window is maximized rather than sitting there in meta and no fury to spend.

Keybind your mousewheel up and down to DB and chaos strike you will not notice a diff other than how in control you are and leave 123 as eye beam immo aura and BD
Unless you're proposing to basically swap bite and blade in terms of which is baseline and which is a talent, nah, hard pass.... and if you're planning to propose that the change, then what is the difference from current iterations anyways? I'd rather see felblade and demon blades swap talent locations since I'd like another active ability to use to trade off with IA. IA being used mostly for aoe/dugneons and FB being used more for single target fights.

Back on topic of blades/bite, I like having a button to press and more predictability in fury generation rather than having lulls in the rotation where I am just standing around waiting for resources. I'd honestly rather see blades removed entirely and replaced with something else, but I wouldn't expect that to happen given the amount of players that actually enjoy the more passive playstyle.
11/08/2018 08:23 AMPosted by Helynfeller
I'd rather see felblade and demon blades swap talent locations since I'd like another active ability to use to trade off with IA. IA being used mostly for aoe/dugneons and FB being used more for single target fights.


Ya, because having to change talents between AoE and single target is so thrilling. That would also mean we'd have two flavors of a moderate CD fury generator competing with each other, which isn't exactly amazing talent design.

See, the thing is, our 2nd talent tier is one of the better ones in the game. It has 3 strongly differing talents that allow a large band of customizability as far as active versus passive options. All of the talents are impactful, and two have notable impact on the rotation. You can shift from purely passive generation all the way up to 2 active generators. And since IA is such a minor part of our actual AoE damage, there isn't even a real strong incentive to swap them just for AoE vs. single-target. In terms of common grievances, it avoids all of the most significant ones.
11/08/2018 08:54 PMPosted by Xaedys
11/08/2018 08:23 AMPosted by Helynfeller
I'd rather see felblade and demon blades swap talent locations since I'd like another active ability to use to trade off with IA. IA being used mostly for aoe/dugneons and FB being used more for single target fights.


Ya, because having to change talents between AoE and single target is so thrilling. That would also mean we'd have two flavors of a moderate CD fury generator competing with each other, which isn't exactly amazing talent design.

See, the thing is, our 2nd talent tier is one of the better ones in the game. It has 3 strongly differing talents that allow a large band of customizability as far as active versus passive options. All of the talents are impactful, and two have notable impact on the rotation. You can shift from purely passive generation all the way up to 2 active generators. And since IA is such a minor part of our actual AoE damage, there isn't even a real strong incentive to swap them just for AoE vs. single-target. In terms of common grievances, it avoids all of the most significant ones.


I didn't say it was exciting or thrilling or that the current talent set it isn't fine where it's at, but I still would rather see felblade and demon blades swap locations. I do get what you're saying and you're 100% right when comparing the talents. That isn't the drive behind the personal change tho.

It's just personal play style because I love felblade, find IA incredibly boring, and want felblade and demon blades to swap so I could snag felblade without losing out on blind fury.... Whether I get the 80 fury from IA or Fel blade is a wash, but felblade is just more fun to me. Maybe swap felblade with insatiable instead, since IH is basically a dead talent. I'd be fine with that too.

TLDR: I just want felbade because IA is boring as hell... also I loathe demon blades so I could care less about that talent.
I would love to see fel blade have a better chance of proccing with demon blades. Cause while I originally hated demon blades, I grew to like it more, but being fury starved annoying
11/07/2018 11:01 PMPosted by Sicut
I use demons bite as its just a more secure way of assuring my burst window is maximized rather than sitting there in meta and no fury to spend.

Keybind your mousewheel up and down to DB and chaos strike you will not notice a diff other than how in control you are and leave 123 as eye beam immo aura and BD


Yeah I actually use mouse button 4-5 for DB - chaos strike. Way more control that way.
I'd honestly prefer Dark Slash to Demon Blades as the one talent becoming baseline. It seems a bit weak as a talent compared to the other 2 options but would add some depth to the rotation if it were baseline.
11/12/2018 10:13 PMPosted by Beaumagnus
I'd honestly prefer Dark Slash to Demon Blades as the one talent becoming baseline. It seems a bit weak as a talent compared to the other 2 options but would add some depth to the rotation if it were baseline.


No thanks on that one, too. Not really a fan of Colossus Smash mechanics. I'm rather glad it's a dead talent (or, really, just that it's not mandatory, but I'd rather it be dead than mandatory if we can't have actual balance).

Now, First Blood, that is a talent I think should be baseline. It's been part of the majority of dominant specs since the class was released, it livens up the rotation, and Blade Dance has one of the coolest animations of any melee ability in the game.