Demonology Wild Imps body pull enemies out of combat, negating M+ skip strategies and causing wipes

Originally posted this in the warlock forums here:

Video evidence: https://www.youtube.com/watch?v=JKb9mieRRiw

To summarize, wild imps spawned by demonology warlocks have an aggro radius of their own, and are able to pull enemies when they wander or snap-run towards the warlocks, effectively increasing the player’s aggro range in a substantial and unpredictable way. This causes certain mob skip tactics common in M+ to fail, as well as pulls additional enemies towards the warlock without the warlock being able to control this behavior.

It is to my knowledge the only spec in the game with this problem. I hope there is a fix where imps (and other pets) cannot aggro enemies on their own.

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