Demonology still need buffs!

demonology could use some real buffs, the 3 warlock specs are below the mid tier.

https://www.warcraftlogs.com/zone/statistics/38#dataset=100&sample=7
https://www.warcraftlogs.com/zone/statistics/39#dataset=100&sample=7

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The feel and entire play style relies far too much on standing still. This is atrocious in PvP

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The reality is most of the player base is not going to play demo unless is doing broken damage which seems like this is where the devs are steering us into every little bit by but since we do have really good damage in sims but in actual play is just feels messy to deal with.

When they can just tune procs and gameplay mechanics but nope we’ll just keep getting more damage us until we get into mid expansion and then they will nerf cast times talent again because of the extra haste we’ll get as the expansion progresses.

When you can pick up the other two and avoid the traffic of constant casting even if they do worst damage. People will always gravitate towards more fluid plays unless it’s so bad they have no choice.

But hey you can always pick up a mage spec and spam spells your hearts out and be most mid top or top damage with amazing utility/survivability.

It isn’t much better in PVE either. It feels so awful compared to other dps specs. Dungeons like the Stonevault where you just can’t stand still for long, it feels miserable. I don’t know why Blizzard thought making us cast more was a good design change.

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Heh, we’re like the Middle-Child Class of WOW, they’ll pay attention to us in like…
a few decades.

What Demonology could really do with is a 5 second reduction on Vilefiends cool-down.

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I’m playing demo in M+. It’s a fun, different style I enjoy, but I agree that mobility is an issue. We’re so planted, and the tools we have are so inadequate.

Burning rush kills us and takes 2 globals to use.
Demonic Circle requires preplanning and hope a mechanic isn’t on top of it
Gateway has its uses but it’s very limited.

The damage isn’t bad, but it’s not like we’re compensated for being a turret either.

On paper it isn’t bad. In practice it leaves a lot to be desired. Raw % buffs aren’t what the spec needs. Considering locks aren’t being touched in 11.0.5, I am coping that 11.1 is going to be a rework.

I’m one of those few Demo players, and this is truth. Demo sims well and under ideal scenarios they can do a lot of damage. The issue is everything is so tightly centered around hardcasting.

I can’t comment about Aff as I tend to avoid that spec, but Destro is very fire and forget, and both Destro and Aff have things to do while moving. Demo, however, is extremely reliant on getting as much as possible out of every tyrant, which involves several hardcast spells. Getting a single mechanuc on you while doing your tyrant rotation is going to massively gimp your damage, especially if you have to let dogs / hound expire before you can tyrant. Destro only needs to worry about potentially losing shards generated by Infernal in their cooldown, and Shadowburn helps tremendously with that. Demo needs to burst summon as many pets as possible and cast a perfectly timed tyrant without any pets expiring. And the only thing Demo can do on the move is Core procced Demonbolts, which may overcap your shards or is something you’re holding in to for burst, or maybe instant cast dogs if you have a proc at the right time. No procs or cores at all? You do nothing.

I enjoy Demo, I really do. And it’s a strong spec under ideal situations. But the reality is, its profile doesn’t fit with the design philosophy of WoW raids, M+ or PvP. It’s extremely easily to break Demos rotation and permanently gimp your dps. Destro and Aff sim for less, at least on single target they do, but consistently outperform Demo because they have more recovery tools and are far less punished for having one poorly timed mechanic placed on you.

Siege of Boralus makes me want to face smash my keyboard as a demo warlock sometimes tbh

as an affliction player I would say it is similar to demo on stand still casting.

haunt / UA / soul drain / rapture / soul rot, you name it.

The problem with Demo is there’s no wriggle room when it comes to consistently summoning your demons, especially when casting your Vilefiend/Core Hound off Tyrant.
A five second reduction in Vilefiend’s/Core Hound’s cast time would fix this.

I assume you mean cooldown time. Yes, that’s a slight issue too since the current cooldown time of vilefiend is such that the optimal window of summoning one between tyrants is very small. I wouldn’t say it’s Demos main problem, though. Demos main problem is how easily a randomly placed mechanic can utterly destroy Demos Tyrant rotation.

For that, I think Tyrant being instant cast would do wonders to help. It still wouldn’t be a perfect solution but at least you wouldn’t have to choose between doing the mechanic properly or trying to cheat in a quick Tyrant cast before all the dogs despawn and hope you still have time to dodge the mechanic

Uh, yeah, I meant cooldown. :slightly_smiling_face: