Demon Hunters are very weak!

All statistics speak about it: arena, shuffle, etc. Look at AWC, the best demon hunter in the world was just ironing his shirt for nothing, he was destroyed by the meta classes there.

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good hope it stays that way + mvq is not the best dh in the world lol

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when did demon hunters show decent fights on AWC?

the demon hunter is paper now, yes, he has a lot of damage, but no one cares about him, classes that have more defensive cooldowns have a lot more usable damage.

Game was better before DH was added. Just saying.

Legion still a fire expansion though

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There are a few reasons why this is:

  • People have an unbeliavably stupid bias on hating Demon Hunters, no matter what. They are fine dying 100-0 instantly to Enh Shamans, Sub rogues or Fury warriors. But God forbid that happens because of a Demon Hunter, instant forum post.

  • Blizzard themselves refuses to add variety to the class’s spells. It isn’t the player’s fault there are this little buttons to press. Classes like Mage and Hunter received 3-4 new CC abilities for every spec, classes like Warrior received baseline Shadowlands legendaries as talents.

  • The way the design is, the class has always lived off of Borrowed powers. Think about BFA gushing wounds, random 1 shots with the Hunt in SL and SL legendaries + necro covenant later on.

It’s been beyond obvious for years now. Also AWC meta revolves around Rogues. DH is arguably the worst class in the whole game against Rogue. You have nothing to press in a stun.

You also have no meaningful defensives except Blur, 1 min cd. People knock you out of Darkness or your teammates dont see it. Netherwalk can rarely be speced due to massive talent tree screw up resulting in a massive dmg loss.

You also eat every CC in the game. Perma sit roots. Perma sit fears. Sheeps. Die every stun. Fun.

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This is just completely wrong. There are/have been tons of posts whenever these classes do stupid dmg. There are topics complaining about sub and enhance right now on the top of the forums.

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Doesn’t matter.

You nerf Sub rogue, it continues to be strong. Class is just built that way. Worst case scenario, reroll Assa for a season.

You nerf Demon hunter, useless trash. Has no other DPS spec to hop on to. Reroll new class.

Then why say it when it’s just completely and obviously wrong? People on the forums hate whatever is strong DH isn’t special in that regard.

Yeah, sub needs a redesign, its always going to be like this, it’s not really a good thing. The last thing the game needs is another sub rogue.

I agree with this though, DH just lives on gimmicks which a lot of people hate playing against.

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dumpster fire*

Can’t trust someone who thinks Legion was a bad expansion.

Legion was the beginning of the AP unlimited timewasting grind, pretty bad expansion just for that. Population aside, Pvp gearing only just recovered now.

DH actually feels exactly like a glass cannon class should feel. Their damage and ability to stay on target are great, but you can punish them severely with cross CC. People are also running Netherwalk and Death from Above (think that’s the name, haven’t used the talent in a long time) a lot now, which considerably increases their ability to survive with a healer.

Other classes with their level of output need to be brought more in line with DH defensively, IMO. But no, I would rather their defensives/self-healing not be buffed–I’ve seen DH and Ret both be made God-tier a couple times over the years and it’s an awful meta to play into. Also, AWC should never determine balancing. Technically perfect players using specs/comps to the maximum of their skill ceiling isn’t the gaming experience 99% of arena players experience. Tuning should largely take place at whatever MMR the bulk of the playerbase is at (this season probably around 14-1800 at the moment).

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You literally cannot spec Netherwalk in most scenarios. Think of having Ice Block in the worst possible talent tree spot, which would force you to lose a lot of damage. That is how it is right now.

For how " Glass cannon-y" it is, your damage is usually pretty meaningless. If you leave a Warrior or Windwalker or Rogue to tunnel a guy for long enough, they will eventually kill them. DH’s single target damage is kind of a joke. You can train a warlock for over 5 minutes and he won’t die just with your own damage.

Also, the Rain from above ( Fly ) ability does not allow you to do anything else but shoot the Fel Lances. When you are landing, there is a window where you can get stunned with 0 counterplay (since you cant press anything else) and just die.

It’s pretty much an alternative Feral druid. But you don’t have the tankiness, or Cyclone, or that much DoT dmg.

Where are you getting this from? I see DH players using it all the time, plus copied my DH’s build from whoever the highest rated DH NA is and he was running it.

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Check the talent tree. The only reason people are situationally picking it is because of possibly surviving 1 extra go from a Sub rogue comp. Because copying top players of a class’s talents means their build is oftentimes geared towards countering RMP, which is what they usually face on high rating.

You can see the same for other classes sometimes. Like top rated Elemental Shamans picking up talents that seems weird, because they are weird, they’re to survive RMP specifically.

In late season 1, they made this talent tree node change making Netherwalk much harder to pick up. For absolutely no reason at all.

You’re claiming it’s a huge damage loss, but I was out damaging everyone the night I played it last week (by millions every game) while drunk, and ran Netherwalk every game in honor gear. Lol

But that’s one person’s experience. Do you think DH deserves their current output, and to have their survivability buffed? Do they give up some damage? How do we tune them so every game isn’t a ‘live forever with no healer needed’ DH reroll like games have been in the past?

It’s about meaningful damage.

You know how you have a Fury warrior or Windwalker bursting you in a stun, and you’re like " Oh crap, something has to be pressed or I will die ". You have a DH bursting you in a stun, you’re like " Egh guess I’ll Barskin or Dark pact, no big deal " .

Being at the top of the damage meters doesn’t mean anything for most healers that barely ever run out of mana. Oh wow your mediocre dots get outhealed by 1 Lifebloom or a Statue channeling soothing mist or a Riptide. Woopty doo.

Yeah taking nether doesnt tank your damage that much. Honestly most times you need nether.

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I duno man. As a healer every game has a ‘timer’ for how soon I go OOM, or how long I can heal into dampening before my healing is just not doing much.

I get what you’re saying, but that’s just how DH plays–they’re mana drainers because they have consistent, high damage with a MS–or they win into dampening. (This is 2s of course)

I guess in 3’s they’re good with boomy because they keep targets soft with constant high damage, and good cross CC options so the boomy can help finish targets off when they’re bursting.

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If the demon hunter is so good, why is he infamous in the stats of the 3c rating and shuffle solo? and other classes occupy attractive lines?