----> Note: Not Asking For more damage buff.
So the DH should be weakened to oblivion, Delete DH from arena, or DH class should stay at bottom barrel haters who are still suffering from early PVP related expansion balance PTSD (Post Traumatic Stress Disorder) condition have nothing to worry about as DH is not going to kill you in 3 seconds.
Better Defensive (Blur increase damage mitigation to 25%) (This change only apply to PVP-combat)
Darkness adds damage mitigation for 15% but reduce damage of DH and all allies within darkness by 10% as trade off similar to warrior defensive stance, and lower CD to 2 minute with talent point. Darkness baseline CD reduce to 3 minutes. (This changes only applies to PVP-combat)
more survivability option. DH has magic damage mitigation when META is active. Magic damage mitigation increase by additional 5%. (Aren’t you suppose to be more powerful when you are in demon form ? This is similar to Warrior’s ignore pain.)
Uninterruptible eye beam or remove chaos locked after-effect eye beam. If eye beam is interrupted, DH already suffer a significant amount of lost damage since eye beam is on FOURTY seconds CD. It is only fair for DH to continue to deal damage if it is being interrupted without further punishment.
The accelerated blade thing would be a buff to st, but it’s a damn aoe ability, and the aoe part is nerfed, like wtf??? No one is even playing this to see what the issues are. They make it look like this amazing buff when it’s absolute garbage.
We will just have to see what the future changes are in store. They did say they are coming out with even more updates. This doesnt really change a whole lot currently alone.
Eye Beam should be interruptible, there is nothing wrong with that. And it should lock your Chaos school of magic. Its the right punishment for not knowing when to properly use it.
However, I think that you should be able to move around while Eye Beaming. Not just rotating but moving around, strafing and such. I think that is a better change than making it uninterruptable and keeps in line with the mobility theme of the class.
My wall of text may not be easy to read. The DH should be weakened to oblivion is addressed to DH performance related improvement protestors (haters). I support DH to be more competitive as the current state of DH is just unfun to many DH* fans.
The changes they made now are nothing to celebrate, at least for me.
Serrated Glaive it’s bad, it’s clinging to a flawed playstyle that makes the class feel bad, and it’s detrimental.
One of the main problems for me with havoc is that its abilities feel VERY weak, if you’re not on Meta the DH feels really bad since its most effective forms of damage feel (or are) dependent on stacking buff damage.
As a result abilities in their most basic form do low damage which discourages using talents like First of the Illidari, even if there are other playstyles these are less natural/perceivable and often actually seem to do less damage and are cast aside.
Havoc needs less stackable buffs and more base/direct damage, and/or talents that are less convoluted and easier to understand, not only individually but as a whole
Let’s just watch Ragefire, this talent has guides only for him to explain its correct operation and use.
Please stop this nonsense, the DH is supposed to be a simple, direct and fun class, and now we’re fed up with timers (mental or through addons) to optimize buff stacking and guides explaining how one talent works, just stop with the silliness of multiple stackable buffs.
I think a better fix to Eye Beam would to make it uninterruptible, but rather stunnable/poly. Other classes have AoE abilities that are duration effected that aren’t interruptible (maybe bc its not magic) but are stunnable. Seems only fair for such a long cooldown that it would require others to play smart and have something to lose for not playing smart with a stun to stop an eyebeam. It to simple to lock us down with an eye beam interrupt and then having a stun at your disposal after we’re already unable to have output.
Also, I think Ragefire is fine, its a 2 part system. Immo damage is steady and consistent (as its always been) and then the burst damage at the end is a bonus. It adds flavor to AoE that isn’t necessarily a stacked buff system. I do however feel the other side of the the tree with Momentum/EssB/Eye beam is too focused on stacking of abilities for the big HOORAH of burst that is far outweighed by the downtime in between. As stated by others, we need less modifier stacking (and reliance on EssB) and more focus on core toolkit strength/ability weaving.
I also feel like they could do something different entirely with the spec tree. Since DH only has 1 dps spec, they could remove all the core abilities they took from us from the tree and give those back as, well, core abilities. Secondly, they could fill those spaces with old abilities/talents/legendaries/conduits from past expansions. And then to finish it off, they could organize all this in a manner that gives us in essence, two fleshed out specs that requires dedication towards one side or the other. Which side you choose will either net a well suited AoE build or a ST build. Perhaps there could be a balance between the 2 that may fill certain situations even. Just a thought at a way to make the class feel like it has 2 actual specs without creating a whole new specialization.
For some examples:
Get ride of EssB, replace it with Nemesis for purely ST output (can be placed as a Capstone)
Add Raddon’s Cascading Eyes to some effect for purely large burst dmg in AoE
Add Chaos Blades somewhere in the middle as to benefit both side of the tree.
Add Revolving blades somewhere in the middle that can benefit both sides of the tree as well. Rework it in a manner that has a ST/AoE specific component based off if it hits only 1 target or multiple (similar to Isolated Prey). Maybe make it deal increased damage with a chance to reset the CD for ST, and then decrease fury cost/CDR per target hit in AoE.
Most likely a solid option, however I do feel like these changes might have potential to offset the talent spread to being only right side biased for ST/AoE/M+.
If I understood his (one of the devs) explanation, the change to Serrated Glaive is to fix the talent and more tuning changes are coming.
Serrated glaive is a gain in 1-2 targets and a small loss on 3+ targets/AoE = overall small dps loss in exchange for more prio damage in M+. It’s not bad, but would prefer having the change without taking a hit in aoe.
We don’t have the bigger picture/next tuning change yet. For now, I’d just be happy they’re looking/doing something with our talents and damage.
I disagree. The burden should always be on the Demon Hunter, not the target enemy. Eye Beam is extremely powerful and with the right talents not that long of a CD considering things like Bladestrom (channeled and uninterruptable) are over 1 min long. The burden should be on the DH to know when to use it, not on the enemy on when to interrupt it. Thus, having us be able to move while Eye Beaming provides more room to manage the risk of using the Eye Beam in the wrong moment and maintain the mobility of the class.
If you make it uninterruptable, you’re asking for the ability to go up to a 1 or 1.5 minute cooldown which will kill the spec completely.
For Havoc, sadly for Vengeance it IS THE most boring tank spec in the game.
Yeah… think about that, Prot Paladin just needs to spam 3 buttons, and VDH is more boring than that. Sad times.
It depends on the individual, I appreciate the simplicity, and it was the reason why I started playing this class, now I’m having to level up a arms warrior, a Devoker a Paladin retri and a DK frost by force to see if any fill the hole that left me the changes in the DH since Legion.
The current DH just isn’t the class I grew fond of in the first place, and to make matters worse I am a compulsive who is annoyed to see the reputations without completing and these progressions and many more are not shared in the account, so changing classes feels horrible to me normally.
These are exactly the kind of gameplay things (there also lore things) that make me leave the game out of frustration for months XD
That can be argued, it should be a burden to both the player and the opponent, not all risk for one and reward for the other. However you chalk it up, there should be some counter to it. Eye beam on a 40 sec CD isn’t as short as you think when you look at the lack of output without it. So casters have multiple spells with far less CD than Eye beam that when they’re interrupted they dont have as much downtime before casting it again. And then when you compare Bladestorms inability to be interrupted, but rather requiring a stun (not all classes have a stun without speccing in to it) to stop it, while also being highly mobile in the meantime justifies its higher CD. I find it to simple for other classes to avoid to back the argument that the DH should carry the burden.