These are my ideas for Demon Hunter Talents in the new tree coming in 10.0
Table of Contents:
1. My philosophy towards Demon Hunter talent choices
2. Demon Hunter - Baseline - List of all / common abilities for quick reference.
3. Demon Hunter - Havoc- List of common / popular abilities for quick reference.
4. Demon Hunter - Vengeance - List of common / popular abilities for quick reference.
5. Class Talents
6. Havoc Talents
7. Vengeance Talents
8. Class, Havoc, Vengeance Talent Tree chart (WIP)
- My philosophy towards Demon Hunter talent choices:
I wanted to put together a “fun” build for both specs as I managed to have a great time in Legion and wanted to not only try to get back to the roots of Legion for the DH, but to improve upon it and add several different playstyles for both specs…
I am aware it can seem way to OP or just doesn’t make sense. Trust me when I say that It was quite difficult trying to build a talent tree using the same framework that the DK and Druid have already shown off while recognizing the fact that the DH hasn’t been around for that long and as such, not much history to pull from and build on.
So needless to say, splitting the 2 spec talent trees into 3 (class, Havoc & Vengeance) while having enough abilities to fill up a 31/30 points + additional left over required me to get creative lol. Hopefully that creativity has captured your eyes and if nothing else, give a nice “what if” expectation we can look forward to and possibly add to when the official new DH Talent trees are reveled by Blizzard themselves.
But please, share what you like/dislike/concerns and also add your own ideas. I’d like to see specially what types of ideas people are wanting to be incorporated into the class as all I am able to find is what is broken and bad but not many specific fixes that will make the class play well compared to others but also be FUN lol.
- Demon Hunter - Baseline
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Baseline Abilities
Shattered Souls
Imprison
Consume Magic
Chaos Brand
Throw Glaive
Spectral Sight
Disrupt
Torment
Immolation Aura
Darkness
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Baseline Abilities
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Demon Hunter - Havoc
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Havoc
Demon’s Bite
Chaos Strike
Fel Rush
Eye Beam
Chaos Nova
Vengeful Retreat
Blur
Metamorphosis
Blade Dance
Unrestrained Fury -
Talents
Felblade
Demon Blades
Unbound Chaos
Netherwalk
Soul Rending
First Blood
Master of the Glaive
Demonic
Demonic Appetite
Blind Fury
Insatiable Hunger
Burning Hatred
Glaive Tempest
Desperate Instincts
Cycle of Hatred
Unleashed Power
Fel Eruption
Momentum
Fel Barrage
Bloodlet
Chaos Blades -
PvP
Solitude
Unending Hatred
Awaken the Demon Within
Demonic Origins
Glimpse
Detainment -
Legion Artifact
Wide Eyes
Bladedancer’s Grace
Chaotic Onslaught
Critical Chaos
Feast on the Souls
Balanced Blades
Inner Demons
Deceiver’s Fury
Overwhelming Power
Unleashed Demons
Rage of the Illidari
Illidari Knowledge -
Azerite Power
Revolving Blades
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Demon Hunter - Vengence
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Vengence Baseline
Infernal Strike
Demon Spikes
Soul Carver
Metamorphosis
Fiery Brand
Soul Cleave
Sigil of Flame
Sigil of Misery
Sigil of Silence
Fel Devastation -
Vengence Talents
Abyssal Strike
Agonizing Flames
Felblade
Feast of Souls
Fallout
Burning Alive
Infernal Armor
Charred Flesh
Soul Rending
Feed the Demon
Fracture
Concentrated Sigils
Quickened Sigils
Sigil of Chains
Void Reaver
Demonic
Soul Barrier
Last Resort
Ruinous Bulwark
Bulk Extraction -
Legion Artifact
Lingering Ordeal
Erupting Souls
Flaming Soul
Fiery Demise
Demonic Flames
Soul Carver
Painbringer
Fueled by Pain
Embrace the Pain
Defensive Spikes
Soulgorger
Revel in Pain
Demonic Wards
Charred Warblades -
Covenant Abilities
Fodder to the Flame
Elysian Decree -
Legendary Abilities
Darkglare Boon
Raddon’s Cascading Eyes
Fragment of the Betrayer’s Prison -
Anima Powers
Cadaverous Eye
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Below are the abilities (mostly just the new and modified) as depicted in the Talent Trees.
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Demon Hunter Class - New Talents / Abilities
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Insatiable Hunger
When you consume any soul, all fury generation abilities are increased by 10% for 5 sec. -
Haste (3pt)
Increase your Haste by 5/10/15% -
Agility (3pt)
Increase your Agility by 5/10/15% -
Demonic Speed (3pt)
Increase your Speed by 5/10/15% -
Critical Fury (3pt)
Your Chaos Strike and Fracture Critical hits has an additional 10/20/30% chance to refund Fury. -
Deceiver’s Fury (3pt)
You generate 5/10/15 Fury each time you dodge an attack or spell. -
Unleashed Demons (3pt)
Reduces the cooldown of Metamorphosis by 20/40/60 sec. -
Demonic Wards (Altered from original)
Your tattoos reduce [magic damage taken by 5/10/15% and physical damage taken by 10%.] -
Lingering Ordeal (3pt) (Altered from original)
Increases the duration of Metamorphosis by 2/4/6 sec. -
Fueled by Rage
You have a chance to activate Metamorphosis for 5 sec each time you consume a Soul Fragment. -
Demonic Senses
Your Spectral Sight is now always active passively. But your stealth and invisibility detection range is up to 20 yards. -
Cover of Darkness (3pt) (Altered from original)
Increase the chance for you and allies to avoid damage while within your Darkness effect by 15/30/45%. -
Darkest Hour
You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 min. -
Cadaverous Eye (Altered from original)
Eyebeam & Fel Devastation cooldown is reduced by 20% when used during Metamorphosis. -
Feast on the Souls (Altered from original)
When you consume a Soul Fragment, the remaining cooldown on Eye Beam, Fel Devastation and Chaos Nova is reduced by 2 sec. -
Demonic Lingering
Any non-demon Soul Fragment you consume with grant 5% more damage for 10 sec.
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Havoc - New Talents / Abilities
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Demons Echo (3pt)
Your Demon’s Bite & Demon Blades have a 5/10/15% chance to strike again causing additional damage and fury gain. -
Chaos Slash (3pt)
Increases your Chaos Strike critical strike chance by 5/10/15%. -
Critical Chaos (3pt)
Increases your Chaos Strike critical damage by 3/6/9%. -
Dancing with Demons (3pt)
Increases your Blade Dance critical strike chance by 5/10/15%. -
Revolving Blades
Blade Dance refunds 20 Fury if it hits at least one enemy. -
Balanced Blades
Increases damage dealt by Blade Dance by 3% for each target within 8 yards. -
Cycle of Hatred (Altered from original)
When Chaos Strike refunds Fury, it also reduces the cooldown of Eye Beam by 2/4/6 sec. -
Fel Perception
When Eye Beam finishes channeling, your Haste is increased by 15% for 8 sec. -
Fel Reaper (3pt)
Eye Beam damage increased by 10/20/30%. -
Chaotic Striking (3)
Your Chaos damaging Striking abilities do 5/10/15% more damage. -
Chaotic Magic (3)
Your Chaos damaging magical abilities do 5/10/15% more damage. -
Glimpse (3pt)
Gain blur for 1/2/3 sec after using Vengeful Retreat -
Ignite the Hunt
Upon using Immolation Aura your weapon ignites causing your next Chaos Strike or Blade Dance costs 100% less fury and cause 20% more damage. -
Fel Focus (3pt)
Your Demon’s Bite and Chaos Strike critical strike chance is increased by 3/6/9% after attacking the same target for 15 sec. -
Fel Elation (3pt)
Your haste is increased by 5/10/15% for 5 sec after killing a target that grants honor or experience. -
Indiscriminate Reflexes (3pt)
Your Agility is increased by 5/10/15% for 5 sec after attacking a different target. -
Furious Recovery
Fel Rush & Vengeful retreat CD reduced by 1 sec per 40 fury spent -
Fel Infused Veins
While moving you gain 10% dodge. While standing still you gain 10% leech. -
Chaotic Onslaught (Altered from original)
Chaos Strike refunds 50% more fury and has a 15% chance to slash an additional time.
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Vengeance - New Talents / Abilities
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Fallout (3pt)
Immolation Aura’s initial burst has a shatters 1/2/3 Lesser Soul Fragments from enemies. -
Feast of Souls (3pt)
Soul Cleave heals you for an additional (20/40/60% of Attack power) over 6 sec. -
Infernal Armor (3pt)
Immolation Aura increases your armor by 10/20/30% and causes melee attackers to suffer (5% of Attack power) Fire damage. -
Demonic Deflection
When you parry an attack, the cooldown of Metamorphosis is reduced by 3.0 sec. This can only occur once every 1.0 sec. -
Charred Warblades (3pt)
You heal for 5/10/15% of all Fire damage you deal. -
Feeble Soul
When you consume a Soul Fragment, all enemies within 10 yards deal 10% less damage to you for 6 sec. -
Elusive Demon
When you consume a Soul Fragment, your dodge is increased by 5% per soul (max 5) for 3 sec. Each Soul has its own duration. -
Sigil of Mastery
All your sigils have 1 additional charge -
Sigil of Souls
Your Sigil rips out 1 Lesser Soul (max 5) from each enemy struck. -
Razelikh’s Defilement
Soul Cleave reduces the remaining cooldown on a random Sigil by 8 sec. -
Fiery Soul
Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 2 sec.
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8a. Demon Hunter - Class Talent Tree 10.0 (WIP)