Demolish needs to be uninterruptable

was tanking a TW for a friend and I got stunned midway or quarter of the way into it…kind of ruined the whole point of playing the spec.

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While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.

You can’t be stunned, it could of been some other CC though. Although forced movement effects you would think would cover fear/disorients.

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weird, maybe it was a knock up…was annoying I popped it and then just stopped…

you are also immune to forced movement effects while channeling it.

You can be incapacitated or disoriented, so sometimes covering demolish with Berserker rage is smart.

idk what disorients there are in PvE, but in PvP it can always get stopped by abilities like Blind, Scatter shot, and Mortal Coil.

Also be careful of spaming other skills too fast while channeling as some times the game might make the skill end early and not unleash the third hit, the most important one, in order ro execute the new command.

if the target moves out of range it also stops the channel.

Also says “immune to force movement effects” but that pull in from the SoB mob (forgot the name) pulls you in still and cancels your channel. The range definitely needs a slight boost ~3y easily and for it to work correctly.

They should make the last hit “throw” your weapon if they are out of melee (not actually disarm you) doing so would add say 30 seconds to the CD, but place a copy of your weapon on the ground at the target and if you walk over it to pick it up it removes 30 seconds off the CD.

Yes just like the old heroic throw glyph from back in the day.

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