I have full confidence that the devs will update Demo and make them best spec in game. Looking at what they did with UH DK a spec which didn’t even need anything, I feel like most of what they got should have been a demo thing.
At this point all of the cool ideas that should have been identified with Demo has gone to DH, BM and Dk. Demo supposed to be master summoner will have 2 active summons…dogs and tyrant while everything else will be passive. UH/BM has more summons than demo at this point and those specs are not even main summoners. Meanwhile the actual summoner will be spamming Shadow Bolt/ HoG.
Update Incoming don’t worry guys. There is 0% chance they release Demo as is. It’s like when a broken spell is introduced in Alpha they always need it to the ground before release.
Taking bets that demo gets sickest rework/update!
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What cope pills are you taking? i need some of those, seems very strong
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The devs are listening. Who wants engaging mechanics like Doom or Nether Portal?
Get ready to shadowbolt to your hearts content! Don’t worry about all those useless talent points, Master Summoner is here to sponge them all up and be the first 5 rank talent node! Who doesn’t love cast time reduction on your dogs that are instant cast 90% of the time?
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Okay but are we talking about Tony Hawk landing a 900 sick or I’m wasting away in the ICU sick? I need to know where to bet my gold
I dont really believe blizzard has enough manpower and creative ideas to make all summon classes diversified. I dont blame blizzard but we now have too many specs to work on, it is a massive project which is not easy to finish well.
Problem with active demon summoning is that it takes too much of your uptime, forcing you to spam spells non-stop and punishing the warlock every time they have to move. It’s essencially a DoT with cast times and build-ups.
I don’t see it as going full passive. It’s more like devs are reducing the heavy toll of active summoning with imp caps, less summon abilities and more demons baked into already existing ones.
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I think that’s part of the dev goal of cool down tracking add ons not being needed. It’s currently too punishing if you get a mechanic during your tyrant and clip dogs or lose charhound.
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Lining up too many cds are always a problem. It’s why I didn’t like Nether Portal nor the Tyrant perk that increases demon duration. Glad to see the need for addons like that going away.
I don’t see this lasting through the alpha/beta. The increased duration only affects Wild Imps and the regular Dreadstalker (not the Greater one or Vilefiend). And I am not even sure we want to extend wild imps anymore seeing as those expiring is how we get demonic cores.
In fact, I believe someone said that it is currently a DPS increase to Implode at 9 imps on single target for the cores and to summon a Doomguard. And while I haven’t seen the math/sims on that yet. It seems resonable based on how little damage Eye of Gul’dan does, and how much Demonbolt and Doomguard does.
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Its funny when in remix everyone can summon a dreadlord and that one have better i.a than most of our demons.
Wish my warlock could summon a dreadlord and a pit fiend for so long
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Let’s hope it goes away.
So is it official implosion is going to be use for single target? Seems like Eye of Gul’dan might only be useful without an Implosion/DG build. Unless a sustained imp build gets buffed, I don’t think we’ll be seeing Eye used very often.
I’ve been asking for a Summon: Dreadlord for so long, it could replace the Grimoire of Felguard. The passive talent that summons a random demon is cool too. They are reusing old tier sets for new talents, so they could bring the new skills from remix for us at least.
I wouldn’t say “Official”. I very much doubt it is intended, and will be changed/nerfed before live. The problem comes from Wild Imps doing relatively low damage. They are balanced around the idea you will have a ton of them active.
On the Alpha, Implosion does about the equivalent damage of 6 Wild Imp casts, per imp. And that’s discounting the core procs and Summon Doomguard. The latter does about 2x the damage of a 9 imp Implosion, on single target.
So in practice, 9 Wild Imps need to get off at least 18 Firebolts each to be dps neutral with just Imploding them. So if you can summon 9 Imps faster than they can cast 18 times (or a total of 162 Firebolt casts), Implosion is a dps increase on single target.
But, I am not even factoring in Demonbolts here which you get a lot more off by Imploding. So it is probably closer to something like 20-24 casts each. Which, if you started combat with 9 Imps, would take a whopping 40 seconds to do (with 0 haste).
But all this is moot, since I am certain we will not be Imploding on single target when Midnight goes live.
Hate to burst your bubble… They are going to keep it the same at this point… they are just going to start adjusting numbers once beta hits and that’s it… if the “rework” of the rework was going to happen it would have STARTED last week. I don’t have much faith in them doing any thing MASSIVE at this point with specs. They are tight on resources with this expansion, between Housing, all the other “reworks”, the UI and API changes, and not to mention the story/raid/pve elements for this expansion. The time has passed for much more major overhauls of classes I feel this is going to be the way that the spec will stay for all of midnight
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What’s even the damn point of eye of guldan if it’s doing low damage. I honestly do not get these devs. They built an even more confusing build for demo and then have conditions on using eye of guldan for only that condition to end up doing poor damage.
This ability better be hitting for what 4 shadowbolts hit for, it better not be an ability that just does bare damage.
This iteration of demo is missing an instant on hog or an instant on shadowbolts proc.
Also hilarious so imps are going to be acting like corruption ticks except we have to cast them… I had a feeling these devs were not only to reduce the cores we get drastically but also reduce imps and then keep their damage low.
We this version of imps, they basically need to act like burst dots if not then the whole design is already a failure , they can keep working their numbers to hearts content but if their mindset was to keep the damage number low than this whole thing falls flat on its face…
And if their reasoning is well the imps last longer now
, that shouldn’t mean they should be doing poor damage.
It actually does less damage than Demonbolt. But, again, this is probably just an alpha tuning thing. Some spells and abilities have funny and/or weird damage numbers. I mean Hammer of Light for Ret, the focal point of Templar Hero spec, only does a bit more damage than Final Verdict. While HoL currently on live does about 300-400% more damage than FV.
Eye of Gul’dan does about twice as much damage as Hand of Gul’dan. Don’t know what that is in “Shadowbolts”. But if you are playing Diabolist, it might actually do an average of 4x Shadowbolt’s damage.
I don’t think Imps have been nerfed on the Alpha. Rather Implosion got buffed, and is now guaranteed to summon a Doomguard if you are speced into that talent. Also, Imps despawing is our primary source of cores, which doesn’t happen too often now that they last 40 sec.
But I think all of this could easily be fixed by just giving Wild Imp’s cast a chance to proc a core. I am 90% certain that is all that is needed to fix this issue forever. Although then we might run into another problem. That of Implosion possibly being too weak. Idk, I haven’t done the math.
Why would you have that confidence in Blizz?
I am so disgusted by what they’re doing to Demo that I don’t care what’s optional or critical, I’m just going to build a maximize-Imps build, not take Summon Felguard at all because of their ridiculous excuse for moving it to the talent tree, and either not take Implosion or leave it off my damn action bars if I can’t avoid it.
Yes, I am that contrarian and spiteful.
1 Like
I really hope that copium is working out because I might need to hit it too.
Demo cannot go live in this state. It’s sad that Unholy (Even though I ADORE Unholy’s rework so far) and Beast Mastery feel like they are going to be more impressive summoners compared to THE summoning class.
I am not looking forward to just being a shadow bolt/Eye of Gul’dan simulator in single target. The core rotation needs to be shaken up more if they are going to do something as ridiculous as put a cap on our maximum imps.
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That’s what I noticed too, the actual good reworks for summoners seems to be unholy DK.
They also removed health funnel so good luck on trying to heal your pet in mind. Oh wait sorry you gotta take use talent point for that now. 
Meanwhile hunters just press mend pet in a macro and all set no worries here.
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