Demo pre nerf for legitimately zero reason

@blizzard ur balancing team is garbage

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Agreed, specs like fury arevallowed to do outragious dmg with outragious uptime with no tuning. But some demo buffs are too much. Theres leggit a warrior every other 3s match everyday of the week.

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What I don’t understand is why even say you’re going to add buffs just to take it away before it’s even implemented? Like what kind of logic is that? Big :brain: Blizz Devs strike again. Fury and WW safe again smh.

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To be fair, the buff to Soul Strike was so minimal to our damage profile that removing it was a non-event.
Probably worse was the removal of the buff to Doomguard.
Not sure how much shaving 5% off the Wild Imp buff will impact its damage, 20% is still a nice buff.

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I’m wondering what the reasoning behind it was.

I know it supposedly put us ahead of Devastation, making us #1 dps (in single target), but was it far enough ahead to justify a nerf?

Unless we were like WAY out in front, is it really that bad to let a new spec take the number 1 spot?

Additionally this was all in sims. In actual play demo doesn’t perform like it’s sims. Any movement murders our dps. Demo sims as our highest single target spec but it’s far from that in the actual gameplay.

This feels a little too much like a knee jerk reaction. Do they just not want demo in the number one spot? Or was it really so far ahead it needed to be nerfed before we see how it actually plays in boss fights?

I have questions

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and we will never get an answer lol

Just dropping in to add my frustrated comment. None of the buffs made Demo broken. Anyhow, confused by buff announcement that was then nerfed before it went live to see real game impact.

lol, this is true.

So many warriors and burst all around. Kind of odd they rescended the buffs to Doom Lord & Soulstrike. I thought they might lower the buff but they totally took them out.

Unsure of the reasoning. I tested Demo yesterday and it does hit hard but it takes a little to ramp up. Other classes just out right explode on you from the start if needed.

A little ramp lol?? Anything more than 4 secs is more than enough in the current game environment. I feel like either the spec should be getting much more out of haste with how much casting we do or tyrant needs to be instant and that’s at the minimum.

Jumping through hoops to get off DPS that other specs do at the push of the button nah this is no longer fun when you involve moment which is now like 75% of the game.

It’s getting to the point that the “fun” of the spec are becoming nuisances at this point.

No one going to get off a 15 imp, no instant proc dogs,casting vile fiend, with fel guard CD to then cast tyrant perfect scenario rotation in the 1st encounter with 0 movement.

And going by sims that is exactly what it illustrates, which is completely wrong since it doesn’t include anything in the live game.

What’s funny is the ret buffs when through with no problem to both pvp/pve.

At this point is best to roll another class, if by Midnight exp it seems like the devs are pulling the same clown mindset, than I’m frankly done with this class.

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That was my point. It should be consistent with other classes in how quickly one can use their burst window.

I apologize for the poor articulation of my point.

No worries. No need to apologize. Is just that it seems for this class all it gets it’s soft damage tunes thats pretty much it. No new designs or updated combat rotations for this caster spec.

The class/spec tree issues the devs seemingly just ignore them, and this has been happening since DF.

Especially for warlock, they leave portions of spec/class tree completely ignored for what seems an entire expansion : this shouldn’t be a norm within a developer group but some how for this class it is.

Back in DF the class tree was a mess, constantly adding things a regular player on this class can tell they didn’t think it fully through same goes for the specs. And it’s been happening again this expansion. Class tree restrictions/talents that have 0 use or pointless, spec trees with sections that have just blatantly ignored; demo entire right bottom side, is not even tune to this current expansion still has numbers for DF…like what is this, this isn’t an indie studio with no exp… Just stinks of incompetence really. We still have bugs that have yet to been fixed.

And the look at the next patch which seems to have 0 updates on any class/specs it looks like they are leaving it for midnight. If I don’t see any thoughrough updates for our class/specs at that expansion. I’m out. This mess of working on a few specs they deem worthy of updating and then leaving the rest of the next expansion or whenever they feel like, its getting damn tiresome.

This company makes too much money for classes/spec not getting tuned throughout patches, if they don’t have the manpower than higher more people…

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There was certainly bias in their decision.

Demo sims excessively well compaired to other specs but then you add it to actual play context and its numbers drop, hard. Why? Horrific mobility and lack of modernization.
Blizz only sees sims and not actual game play. They dont play demo.

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I still don’t know why they don’t use combatlog data from the game to create realistic PVP and PVE simulations

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Any competent dev would be using tools outside of sims to test data in their own raid live scenarios.

I’d hope their not using doomed sims to make their assessment on the strength of a particular DPS.

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We all know they dont, though. Case in point: buffs being slashed.

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The way the spec is designed definitely warrants it being #1 tuning wise.

We used to joke that demo is a pve spec and it’s literally impossible to reach it’s pve damage in pvp due to inherent movement and such, but here we are two expansions later even raiders can’t reach demo’s full damage profile anymore.

This design is just outdated, both the pve and pvp scene are just too fast paced /mobile to warrant a ramping turret playstyle. If we had a warlock dev it might be different but alas, we 're basically at the whims of the mage dev who sometimes decides to randomly give irrelevant/minor buffs to lock ( and rescind them) for the fun of it.

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That’s my main issue with it. Very few people can achieve demos sim damage. Any movement at all and you won’t reach it. Or if you don’t get an instant dog proc during the initial ramp and you’re 2 soul shards short.

Overall I think Blizzard is overly hasty to nerf things. Meanwhile some specs are actually broken, both overpowered and underpowered, yet they just let it play out. It doesn’t make sense

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The 4/15 tuning notes no longer appear to contain any demo tuning changes at all. Not sure if this was intentional or just an oversight in how they posted tuning notes this week, either way seems odd.

Thats what most of us are paying attention that for some specs they will leave sitting completely broken massively towering over others and when they give those specs a nerfed they follow it up with providing buffs somewhere else.

Warlock isn’t sitting at the tops spots anywhere and yet somehow some small buffs to abilities that are not even our 4 ability on details or a damage meter and these guys are like oh no this is too powerful.

But then the specs doing damage that towers much of anything with a simple button press and It’s fine. These devs are just weird is all, most of those reasons when they do things seems either incompetent or willfully choosing which specs sif at the top.

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The main problem with Demo’s damage profile has to do with mechanics, not really the damage they do. It’s difficult to do high sim-like damage as a Demo when, with real-game scenarios, you’re forced to move during ramp up.

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