I’ve played warlock for a long time. The thing I dislike the most is playing demonology and not being able to have an interrupt. It is illogical that you force a class to lose roughly 30% of their damage just to have an interrupt. It’s difficult to find a group for higher tier of mythic+ because there’s much better options than demo. Stunning something then they immediately start casting what you just “interrupted” after the stun’s over feels extremely bad. Demo lock is also the only spec in the game that doesn’t have an interrupt baseline that is penalized for taking one (affliction and destruction do not lose nearly as much damage as demo does to take felhunter).
So, I propose that the call felhunter PVP talent be made baseline for demo lock to compensate for being the only spec in the game not able to interrupt (seeing as how they’re the only DPS spec in the game that can’t interrupt). This will bring them closer to being equal to other classes and specs and will make them also equally desirable to bring to high end dungeons comparative to the other lock specs. This baseline interrupt would share a cooldown with the felhunter’s interrupt if you end up having the felhunter out.
EDIT: Yes, most of the top locks competing are demonology, but that’s because demo has the highest cleave, and those teams are able to compensate for the lack of an interrupt through other means.
Giving someone an interrupt is not “compensation” for them not having an interrupt, it’s just giving them an interrupt. Does every class need to be able to do everything? Too many people already have interrupts.
Seeing as how there’s only one class in the game that is penalized for taking an interrupt ( and every OTHER class in the game HAVING an interrupt), it’s a logical conclusion to believe that the one class that is penalized for taking an interrupt should just be given one so they’re not at a disadvantage.
I would disagree with this statement (DH’s and boomies tend to be a little better) but demo is still extremely powerful right now. An interrupt is not required in high keys, but it is very annoying that we’re the only class that doesnt have one (outside of taking the dps decrease).
I agree with this sentiment. Not every spec / class has to be able to do everything, and every class can have a weakness. But when there is only a single dps spec in the game that cannot do it, that seems a bit off. It seems like a massive oversight honestly - warlock has always been about picking which utility is best in a pet, then they began to tie pets to spec (and soon enough got rid of that because destruction also couldn’t have an interrupt). They fixed the issue on destruction but not on demonology.
Warlocks just need a baseline interrupt pure and simple, and felhunter should be given an alternate ability.
The majority of classes suffer from not being invited to mythic+. Pugs always tend to invite the meta classes and only the meta classes (DH,Rogue,Mage).
Let’s rephrase the words a little, so people have the correct picture:
Does every healer need to be able to resurrect dead party members? Of course not. Then again, how would the one who DON’T have resurrect feel when EVERY HEALER can do it EXCEPT him because ‘class uniqueness’?
Here’s a even better example that’s happening - EVERY tank has a snare, EXCEPT guardian druids. Try ask how they feel about that, and how it actually impact their gameplay despite this being a ‘selective’ feature.
I understand a point, but your second example has been fixed through Guardian Druids obtaining Ursol’s Vortex (a slow that pulls back enemies to the center if they get too far away and still keeps them slowed even after being pulled back).
The slow has a cooldown but it’s great for things like necrotic where you need to quickly retreat.
That’s a stun. Different from an interrupt. It works to interrupt them from casting, but they just start casting again as soon as the stun’s over. Also, stuns DR. Interrupts don’t.
For pve, it’s optional but still desirable. How many of us switch to Felhunter before certain bosses and mobs in Shrine of Storm? But otherwise you bring your dps and that’s enough.
For pvp, it’s absolutely mandatory. You need to peel off defenses to set up your kill burst all the while keeping the other guy from doing exactly that to you and your team. You simply can’t rely on dps alone in pvp.
Using any specs current dps output as reason to not give them utility becomes a worthless argument once that does gets their dps nerfed enough.
Every dps spec has an interrupt baseline. Affliction and destro can use the felhunter with minimal inpact on their dps as a result. Demo has to decide to not use the pet that much of their spec is designed around, including a couple talents that become useless if not using the felguard.
As a comparison, BM hunters rely on their pets for their damage as well. They have a huge variety of pets they can use. None of their pet families have an interrupt as it’s special ability. They have it baseline.
I agree with the suggestion of making Call Felhunter baseline for all warlock specs. Change the Command Demon ability for felhunters to Devour Magic and let its niche be with its ability to purge enemies.
Maybe you can explain how ‘quality’ and ‘class design’ get a nosedive if warlocks can interrupt just like every other dps class does without jumping through some archaic hoop.
No offense, but you sounded like someone who are used to the status quo without noticing that the world around has moved on. Does it ever cross your mind that perhaps Felhunter can be something more/better?
What if the ‘new’ developers decides to revisit old-and-terrible ideas? Who would have thought that those people would never repeat the same mistake: bringing back the idea of spec-bound-pets from BC back into Legion?
Maybe you would like to revisit Mage Tower 2.0 - Demonology Master Challenge: How to beat a challenge designed to prove how good i am with my spec, but i can’t use my Felguard. There’s absolutely zero chances of me beating that challenge if i stick to how my spec should function simply because i can’t interrupt with a Felguard.
If i beat the challenge by playing sub-optimally because ‘doing it right’ means you won’t ever beat it - what does that tell you?
That the challenge is wrong? Or the class design is wrong? Let’s not forget that Destruction was in the same boat as well as they are forced to stuck with imps.
I already told you too many classes have interrupts. Trying to strawman my position as “everyone but demo lock should have interrupt” is just stupid.
It tells me that you see a strategy to beat it, a strategy that fails, but you feel entitled to that failing strategy and demand it be made able to beat it.
[quote=“Amberlin-stormrage, post:17, topic:104057”]
I already told you too many classes have interrupts. Trying to strawman my position as “everyone but demo lock should have interrupt” is just stupid.
[/quote]No, i’m simply pointing out how your opinion lacked reality. Which you think is easier to implement: pick out several spec to remove their interrupt, or update warlock’s interrupt to be on par with other specs?
[quote=“Amberlin-stormrage, post:17, topic:104057”]
It tells me that you see a strategy to beat it, a strategy that fails, but you feel entitled to that failing strategy and demand it be made able to beat it.
[/quote]And you practically just tell me it’s a perfect ‘strategy’ for Demonology to ditch Felguard because ‘utility’.
You do realize that in PvP, Demonology can still use a Felguard and have access to an interrupt, aptly named Call Felhunter? If it is not a problem for PvP, why can’t it be applied to PvE - or hell, the entire warlock class?
Unless of course, you are saying ‘Demo being able to interrupt while using a Felguard in PvP is a-okay, but that’s too much for PvE’.
I think it’s better for the game to remove abilities that shouldn’t have been added in the first place, rather than to acquire to players who will ask for their class to receive every ability.