Demo Imp better than fel guard?

After testing for hours I found out that Imp’s single target dps is higher by 10%-15% if you don’t take soul strike talent. With soul strike their dps is equal , why would you use fel guard for single target then?

Do you have any sims supporting this?

No I was testing manually

  1. What DPS meter are you using? Some are better than others.

  2. Did you do your math right? Imps do all their damage with a single ability while a felguard’s damage is split between melee attacks, Legion Strike, and Felstorm.

ETA: I did some dummy testing with only my pet attacking, not using any abilities myself. After several minutes both the imp and felguard stabilized at 2.3k DPS for me. Which fits the premise that all pets do about the same single target damage but the felguard pulls ahead in any multi-target situation due to cleave and felstorm, to say nothing of taking one of the felguard specific talents.

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You can’t really do this.

I tested 10 minutes dps using details addon. Dps of only demon and demon and me , not going to tell numbers cuz demons scale with gear so it will be the same. Imp performed better at single target .

You can test yourself and leave your experience here

You kind of need the felguard for the cleave.

That said? I wish the demons were more… flexible.

Hunters can use whatever pet they want. Warlocks kind of need to use affliction: felhound, Destruction: Imp, demonology: felguard. - void walker for solo grinding, Succubus: #neverohgodwefearskinthinkofthechildren (and only one has a proper interrupt creating problems in mythic+ runs for demo).

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Wasn’t pet damage normalized a while ago, so all pets do pretty much the same dps?

I would still give fel guard the edge in single target, since soul strike also generates a shard.

  • T

It was but normalizing dps for pets works the same for us. Bigger numbers start to show the effects of the pets by a bigger margin. You can’t tell the difference when it’s, imp does 10 damage but the fel guard does 9.5 it starts to show when you multiply those numbers like imp does 10000 to 9500 that’s 500 more damage which is a lot. But it’s not like I notice my pets damage anyways.

Affliction uses imp as well, though? You only use felhound on destro and aff if you need an interrupt

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Actually, Affliction = Felhound, Demonology = Felguard and Destruction = Imp has always been a ‘theme’ for warlocks.

Heck, they even ensured that by forcing us to ‘use the correct pet based on spec’ by having said pet deal ‘bonus damage’. Of course, this design end up backfiring, with plenty of distaste from players.

That’s the irony: they purposely design our pets to have specific niches because ‘this makes them different from hunters’, but the game design has reach a place where what used to be niche utility has become mandatory.

The most common complaint is how the interrupt option feels terrible on warlocks, when ‘swap your pet’ isn’t really an option in some cases. And in another huge sense of irony, there is an existing near-perfect solution sitting right in front of us, but it’s a PvP talent. /facepalm

ps: i don’t even mention how cosmetic options for our pet is terribly lacking, which is a farce since we just went through a demon-themed expansion.

Except sitting at a target dummy is not a valid way to test something like this in WoW.

Feelycraft seems to be a big problem on the wow forums.

Then I’m inviting you to test yourself in real encounter scenario and leave your feedback here for other brothers warlocks

It is WAY, WAY passed time that warlocks have ability to enslave demons throughout the game, with “families” for tanking, melee dps, ranged dps, ect. Legion’s release only further annoyed me about Blizz’s lack of warlock minion gameplay evolution because they worked on all those fantastic demon models, and gave none of them to the players. Time for a huge warlock minion revamp that doesn’t affect the players’ gameplay who love the worn out and archaic 2004 warlock minions with their own toolkits.

Affliction does not give any bonus damage to Felhound anymore, that was removed at the start of BfA. Imp has been the go to unless you need an interrupt.

I know that. I’m simply stating a simple fact that such concept of ‘this spec uses this pet’ has been enforced on us long ago from Burning Crusade, and the bad taste from that terrible design lingers on until this day, which unfortunately Legion brought it back in the name of ‘class fantasy’.

By all accounts, in accordance to advancement being made with modern game design - interrupt should no longer being bound to pet-only as it is. And we already have a near-perfect solution sitting right in front of us. They should admit that times have change, and it has long overdue to fix/improve this.

Should the day they ever had another brain-impaired moment to bring back the dreaded spec-bound-pet idea again, at least being bound to an imp/felguard won’t screw us over for lacking an interrupt because ‘spec fantasy’.

Part of me says yes, but another part says it’s too much like a hunter then.
At the very least, give us glyphs of all those new demons.