Demo Feedback: Debuffs, Items, Animations

I understand Blizz said they were open to feedback. So far imo, the game feels very clunky. The animations/movement etc looks off. Feels like a post-Wrath client or very close to BFA.

No debuff limit is huge, this would make content way too easy (16 or 8 preferred.)

Also noted the itemization is wrong, a weapon showed +1 critical strike. Vanilla had "Improves your chance to get a critical strike by 1%." etc.

Please tweak these things so it feels closer to Vanilla. So far I did not get the feeling I was playing Vanilla/Classic, but an entirely different game or entity. I would still play this in Summer 2019, but so far very disappointed, and would say lots of tweaks are needed.
Is it true rogues have fluid energy instead of 20 per 2 second tick?
11/02/2018 12:21 PMPosted by Delirium
I understand Blizz said they were open to feedback. So far imo, the game feels very clunky. The animations/movement etc looks off. Feels like a post-Wrath client or very close to BFA.

No debuff limit is huge, this would make content way too easy (16 or 8 preferred.)

Also noted the itemization is wrong, a weapon showed +1 critical strike. Vanilla had "Improves your chance to get a critical strike by 1%." etc.

Please tweak these things so it feels closer to Vanilla. So far I did not get the feeling I was playing Vanilla/Classic, but an entirely different game or entity. I would still play this in Summer 2019, but so far very disappointed, and would say lots of tweaks are needed.


Not sure what you mean by clunky... You mean super smooth? It's so much smoother than 1.12 that you can have access to atm.

Completely agree with the Debuff limit and the itemization names. It must be 16 max and just a simple change of names for itemization.

What i find very different is that so far the hour of the demo, combat is a joke. Given with a little bit of skill, I just solo'd 3 mobs at the same time with my rogue (sap, evasion and gouge spam). I should've been dead or at the very least be saved by a health pop (which i did NOT use, I DID however gouge + bandage).

11/02/2018 12:24 PMPosted by Igotsoul
Is it true rogues have fluid energy instead of 20 per 2 second tick?


Umm. No. 20 per 2 sec tick.
What i find very different is that so far the hour of the demo, combat is a joke. Given with a little bit of skill, I just solo'd 3 mobs at the same time with my rogue (sap, evasion and gouge spam). I should've been dead or at the very least be saved by a health pop (which i did NOT use, I DID however gouge + bandage)

This is very, very worrying.
11/02/2018 12:21 PMPosted by Delirium
No debuff limit is huge, this would make content way too easy (16 or 8 preferred.)


Apparently, this was misinfo. There's a 16 debuff limit.
FACTS!!!! BLIZZARD CMON LISTEN TO THIS MAN THIS IS WOLTK WITH CLASSI GAMEPLAY CMON
11/02/2018 01:05 PMPosted by Nakadashi
11/02/2018 12:21 PMPosted by Delirium
No debuff limit is huge, this would make content way too easy (16 or 8 preferred.)


Apparently, this was misinfo. There's a 16 debuff limit.


16 is just as bad as none. People will steamroll MC and BWL or dungeons like that. It might work for Naxx and AQ, but it just won´t for the content before that.

There were reasons why Vanilla became so easy in the final year, the debuff limit changes was one, but also the 1.12. talents contributed.

While it´s still early, I am very worried about the game at this point. It just doesnt feel like 2004, but more like 2006-2009, with the WOTLK leveling speed.
Definitely cause for concern. While it IS a demo, 6-9 months from no it won't be. That's enough room for tuning, but from what I'm seeing it would be quite a good bit of tuning.
11/02/2018 01:04 PMPosted by Nimeralion
What i find very different is that so far the hour of the demo, combat is a joke. Given with a little bit of skill, I just solo'd 3 mobs at the same time with my rogue (sap, evasion and gouge spam). I should've been dead or at the very least be saved by a health pop (which i did NOT use, I DID however gouge + bandage)

This is very, very worrying.


Solo'ing 3 mobs at a time? Yeahhhhhhh. I dunno about that.
11/02/2018 01:04 PMPosted by Nimeralion
...
This is very, very worrying.


Solo'ing 3 mobs at a time? Yeahhhhhhh. I dunno about that.


Its possible to solo 3 mobs if one remains sapped while you fight the other two with evasion as a rogue in vanilla. I've personally done it. If they are your level or below, have no stuns etc, its possible but hard.
There is a 16 debuff limit. My guild and I tested it multiple times. We had warlocks get 4 debuffs each and then would add a debuff and each time one of our debuffs got pushed. Im not sure they have the correct debuff priority tho.