Delves were marketed as one to five player content:
They dont like facts
Giving bran a pet bar and more customization could fix class balance issues in terms of interupts/stuns.
But yeah, I think 1-5 players is going to keep scaling ooked in the dooker for a while.
why not limit it to 2? solo with bran, or 2 players no bran.
Maybe level him up? I praise him for his interrupts which is far better than 75% of WoW players.
Yeah, Blizzard ainât doing that.
They couldnât do it back in WOD when you had to clear proving grounds to run heroic dungeons (back when M+ dungeons didnât exist like they do now) which lead to a problem where some classes / specs had a dramatically harder time doing it than others, they couldnât do it when Legion added level scaling that made some classes and specs completely unplayable, and theyâre not going to do it now when thereâs even more classes and more specs to account for.
The only winnable solution is to roll back the changes, fix solo runs so theyâre not an exercise in misery, tune down rewards from delves so that a tier 8 run is on par with normal raids, and to create a sort of âheroicâ delve thatâs made with Mythic raid tier min / maxing in mind.
Leveling isnât the problem. He has a well documented problem of not using his interrupts when itâs a life-or-death situation even when theyâre off cooldown.
Right but they already have group players. This Expac was marketed heavily to new and solo gamers. Reviews everywhere were saying how Solo friendly it was. Blizzard barely communicates with its players past the Odd announcement. So we have to get info from 3rd party sources. Where guess what was being matketed heavily toward Solo and New players
Iâm waiting for there to be a point.
Cool i guess you enjoy Blizzard having less resources to do what exactly? Not test their game more and get less content. Great stragety there bud.
âLess resourcesâ? Where are you getting that Blizzard has less resources?
The delves deep dive video marketed it as role agnostic content that scales that you can casually do with friends in a group of 1-5. Instead of making it solo only, they should maybe cap it at 3-4 players and actually look into making it so that a tank or healer doesnât bring such an inflated amount of value to the group.
ya, how dare them poor locks not have spell reflect and pummel to rotate throughâŚ
The number of people left playing wouldnât be enough to financially support the development of your content. As it is you are not paying your share. People who never play the expensive content you think you deserve are subsidizing its development.
We have so much group content, I really wish theyâd be a solo only content. Because them being easier in a group just makes them group content. If thereâs an âeasierâ way, people will choose the easier path
The devs may have set themselves an impossible challenge trying to make varied content aimed at a varied audience (both in composition and playstyle) and expecting to hit very narrow windows of difficulty to mirror those in other endgame pillars.
if I can do it t11 solo you can do it t8 if you dont have a skill issue
That actually seems like a solid compromise.
I think part of the issue is that Blizzard are trying to have Delves fill too many rolls and please too many people. Theyâre touted as a new endgame pillar to sit alongside the likes of dungeons, PvP and raids.
And now that you mention the idea of heroic Delves - how many variations of those other endgame pillars do we have? Why are there normal/heroic/mythic dungeons and raids? Why is there unrated and rated PvP?
Because not everybody wants the same thing out of an endgame progression system.
That Delves are meant to fill in the same sort of position but were only released with a single difficulty setting probably is the biggest blunder of the system. You have people that want to engage with challenging content and be rewarded for it jammed in with people who just want something fun to spend a little time on.
That said, I think a heroic version of Delves would need to be solo only. I believe that the 9+ Delves are meant to be the âheroicâ mode, but the rewards for pushing that far just donât seem good enough and I imagine thatâs at least partially because Blizzard had concerns about being able to balance them around groups that could vary from 1-5 players made up of any combination of specs, and that if they ended up being easier than their M+ and raiding counterparts while offering comparable gear then they would harm those other pillars. Thatâs especially true for M+, which is 5-man content itself.
Whereas at least if âheroicâ delves were solo they arenât competing with anything and can be better tuned thanks to a narrower focus - and those looking to hang out with a friend or two would still have ânormalâ Delves to enjoy.
I think this is absolutely true.
They were marketed that you could do them solo, but ultimately wow is a game you play with friends.
Not a real spec. Play healer and use brann dps.
Delves should be ok for group as well. This is still an MMO RPG weâre subbing for, not a single player. Better not forget it.
The Bran experience has been a rollercoaster. Heâs practically useless before level 20 and then is a raid boss onwards.
But once you start attempting Zekvir Tier 2 he is easily the most frustrating follower Iâve ever come across. All the bad with Bran comes out in that damn instance. The whole fight depends on will Bran use every ability accordingly and target down the adds? This is for three minutes. He ALWAYS wanders off at key moments or will just refuse to use his silence and dispells. And you are almost reliant on Bran to kill the adds because the cocoons have like 20 million health and the boss spawns them a ton. Itâs the most frustrating experience because Bran just will ignore them and thereâs no way to force him to attack it.
If they are intended to be done primarily by groups, then there never was any intent of them being the âsolo/casual contentâ that they were marketed as. So false advertising?