I like The Dread Pits as one of the simplest Delves to just go in, straight-forward path, and take out enemies. No weird keep-a-candle-lit or super-mario-jumping-mushoom-mini-game or weird things like that. Just straight up tank and spank or whatever.
With Season 2, I go in (oh, and Brann’s curio are bugged, they’re all missing and can’t be selected k thanks), and now The Dread Pit is like a world-quest zone with multiple objectives. WTH.
Delves were supposed to be like small, quick dungeons. Not a mini-campaign.
I have to find and turn off 3 power controls (of what? no idea at first, there’s multiple “sparkly” things in the place now of different types). Also, kill/destroy 30 “supplies” which seem to be crates, but to do that, must use a tossable bombs that I have to find in piles, then (as a rogue use Sprint) to run back and lob the bombs before they self-destruct. So clear the initial, then have to waste time scouting out the area to determine where more crates are at…vs. where there’s another pile and optimize. Meanwhile, getting through multiple mobs in the way (why in Season 2, in Undermine, and in general, it’s always 1 vs. 5 on average?). Oh and just using “Darkfuse Explosives” is added as a quest, which seems like useless bloat. It’s obvious you have to use them. Despite you only need to use it 1/1 times, the mini-map is littered with gear icons and highlighted areas, which are “to help” show where Darkfuse Explosives are at. Of course, the minimap looks like the inside of a wastebin so it’s info overload to try and use that vs. the actual terrain to see where they ACTUALLY are. Not to mention all the clutter and tesla things and bolts and junk flying around. Info overload. There’s also a “teleporter” mini-game that just wastes more time. Finally, the “power stations” don’t give credit, seem bugged, kept “turning back on” one of them did, so had to run around the whole map killing everything thinking maybe it has to be in some order? It just randomly “worked” and main boss became available. Maybe I’m getting old. Oh, and if this whole post so far seems like one giant cluttered paragraph, cool (because) I wanted to use this as a way to convey further how the clutter and bloat in the Delve makes me feel.
It took 20min. just to finish. Of course, after killing the boss, he had dropped some puddle of void goo that does massive damage…that the fricken reward chests spawned on top of. lmao. Great have to spend more time in the delve waiting for that to vanish so I could loot.
Finally, the worse insult, was no rewards dropped. I don’t consider grey junk item vendorable for 20g a “reward”. Instead I got white-items:
Ancient Curio - turn in to get 100 crystals which you need thousands just to buy an ugly cosmetic with
Biofuel Rocket Gear - a curio that increases movement speed by a measily 2% for measily 10% if it procs, assuming it’s even worth to have as a curio to being with (nope).
Weather Undermine Crest x 5 - a whole whopping 5, which most things cost 15 crests to buy a measily 3-ilevel upgrade, so 2 more 20min. Delve runs to be able to do that?
Of non-white items:
Archaic Ciper Key - no idea what this is for, it’s not explained, “too many keys”. Most seem required just to do a more “bountiful” (aka longer, more difficult, convoluted, time-wasting…) Delve. Whippty-do!
Valorstones x 16 - you need about 50 to level up an item so more Delves runs needed to be of any worth. Just pittance here.
Viridian Charmcap - some crafting junk because my Alchemy skill is low (it’s not worth the grind, when I can just buy what I need from the AH for much less), and need 30 in a specialization to learn Algari Potion Cauldron (epic) to craft, which all that does, it just spawns a cauldron party members can use with 5min. time limit to get potions my warband knows how to make. Which is barely any. So it’s useless. Oh, and this “Viridian Charmcap” is RNG drop item, and the cauldron requires x5 to craft it, among a million other things. It vendors for 2g or can try and sell in AH. lol. Point being: it’s useless.
No items, no gear. Gear is needed to do Season 2 dungeon/raid.
This is very bad because Delves were advertised as being an alternative for casual players (like me) to do instead of a long dungeon or raid, but as a mini-one, intended to be quick, and as a way to get the same type of good gear one would get in those things.
Instead, it’s been deformed to be solo-dungeons required to get RNG gear, in order to do actual dungeons, to get better gear, to do actual raids.
The only way to do dungeons and raid for Season 2 is have iLevel 606 gear, but anything that has given any reward so far only rewards are 597-600. The cost to upgrade is much higher and only a few Season 2 items drop (see all that stuff above). I noticed no world quests that reward items exist anymore in Season 2, checked all the regions. AH has only 597. What a grind. Whereas Siren’s Isle was great to gear up alts, those are “Season 1”, which really just makes the whole idea of grindy “Seasons” very grindy, anti-casual, anti-gamer. The very unrewarding Season 2 really feels like a “Don’t Bother Unless You’re Bored Outta Your Skull” type of version of WoW.
No one I know who plays like Season 2, and have stopped playing. They keep trying and it’s just so depressing. It’s seems designed to discourage playing the game, like maybe wanting us to take-off and take a break from WoW. Guess I’ll do that too?