More Uncharted like, less…delvy like
No idea what you’re asking for here. There’s zero detail. Just a link to an entirely different type of game.
I enjoy Delves how they are, but I’d like less damage sponges and more engagement with items and finding things and using said things against mobs for stuns, damage, etc. Those types of interactions can be useful for all roles and it makes the Delves more interactive.
But is there really zero detail when a link to the game and what the game encompasses is right there?
Perhaps you should check out the link
Yep. Because I have no idea what you’re asking for. It’s an entirely different style of game and you gave no hint as to exactly what elements you’re looking for.
I did. Still not sure what you want. But you do you. I’ve said my part.
Then your level of “research” is worse than a third graders. Uncharted is all about puzzles and interactions to solve and find things and move on.
It’s exactly what you’re wanting in delves lol
So, like wall climbing and such? Legends of the Hidden Temple kinda vibe?
I got bored playing Uncharted 1, the movie was cool with the flying pirate ship fight though.
Something of the sort, more puzzle, more environmental interactions
I’d be down with stuff like that.
I think you’d have been better off opening with that, and then saying something like “think of Uncharted, if you’ve played it”. I actually did click the Steam link and I still wasn’t sure what you were talking about since I’ve never played the series, and thought you were talking about open world areas for scenarios with more camera-controlling cutscene stuff like watching your character swing from grappling hooks.
Less spongy enemies, more enemies with interesting abilities or telegraphed attacks. I wouldn’t mind if they brought back the Pandaria rare types as delve mini-bosses.
If you go through the link and look into the game it shows what it’s all about. There’s more/better information there than I could relay, thus the link.
Agree with this.
Good example for me is the version of Earthcrawl Mines where you get the hook (to get down the goblins), but also you can use it to hook explosives that blow up mobs and the final boss. super fun.
Yeah, I have the collection for my ps4. I couldn’t get past half way through the second game.
We have a WQ that also does that, I wouldn’t be against a delve or two having it. I had fun with some of the Legion WQ puzzles as well that Blizzard could add there. More environmental interaction sounds wonderful, platforming segments is also something I want. Casts PW: Shield from incoming pitchforks.
Also:
Tomb Raider > Uncharted
Agreed! 100% agree.
But I think Uncharted series is a bit closer to what we’re looking for. Less bow and arrow and more interaction
I know all about the WQs Implementing it in the delves was where I was going with that.
They could also throw some giant rolling stone balls into a delve. Give it some Raiders of the Lost Ark vibes.
PTSD of Black Rook Hold lol
Let me go grab some garbage and get my DeLorean fired up. Hopefully the flux capacitor holds out this time.
I’ll report back as long as all goes well and I don’t end up in the wild west.
If you do, just take a deep breath and say:
“Whoa, this is heavy doc.”