I have solo most delves to 11 in beta and also now up to 9s on live. I thought this might help some players who are not grouping up for this.
Mind control is the strongest ability you can have. Mind control a mob before combat preferably a caster with bolts that deal a ton of damage, fade to drop agro and unload on the mobs. If the mob is left alive command them to stand on one of Brann’s traps and proceed form, there. (big lizards in fungal folly can blow themself fun fact)
If you can just skip all the mini bosses and rare monsters the fights are just not worth it. I will just die on the mini boss and the rewards for the rare monsters are not worth it.
Bring potions of invisibility and potions of water breathing you can sneak past mobs that you don’t want to fight and the water breathing one makes it so you can take your time and not worry about droning in the underwater ones or flying off the edge of the delve as you get the speed buff from the air bubble.
Fade works hard in delves you can drop agro to Brann his pets or your mind-controlled minion. Talent to reduce damage when you fade to reduce unavoidable damage helps a lot.
Take the talent where you take less damage when you flash heal yourself, when I play archon I almost always a free heal up for this buff.
Mind sooth can be used to make it past some packs that are near objectives that you need to get to can help avoid unnecessary pulls.
Mind vision can help by scouting out a delve when available, you can just leave if any of the mob placements are bad (mini boss on an objective).
Fear works extremely well for me I talent into petrifying scream to make them stay in one spot to not agro other mobs. when paired with archon you can get a second scream which can help.
I do delves in Holy so I will give advice on that.
Frist take all the dps talents you can need them chastise stun is so important I can’t stress it enough. POM talents are useful they jump around all the time since Brann and you are getting beat up all the time.
For the most part I put more effort in priority cc, single target healing and then dpsing. For bosses I hit them when I can but mostly focus on healing me and Brann trying to make Brann tank the boss either by watching agro or fading.
I have found Archon better to solo in vs Oracle the double fear and the halo damage is nice for me in fights, free surges of light for flash heals. I have played Oracle it is just Archon is easier for me now with juggling all the stuff going on.
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As of yesterday tuning, do not take Restitution right now if you die and go into your spirt of redemption form you will lose a life regardless of if you pop back up with restitution, before you didn’t so it was just a bonus life but now it will be a liability. This talent isn’t adding any value so don’t waste your time right now.
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Fearing a sporbit helps a lot when they are chasing me and allows me to get away and have them blow up on other mobs that are feared. (do not mind-control the sporebit as it is trying to explode it can bug out and not die and will keep you in permeant combat).
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I will say it now as I did on the beta the biggest problem, we priest have is the design pass fail mechanics with kicks. I know the 13 devel requires a kick or the boss heals up so I guess I will never get that kill as a priest. Also a few bosses and sub bosses require a kick, or you die.
If other have advice or tactics feel free, I am interested in how other are doing in delves.