Well last night I came close and decided to give it a whirl.
Now I only did it on tier 3 since I am still recovering from a minor stroke and don’t want to push myself but this one felt like it was very easy to do considering what you had to deal with.
The hex on no swimming was a fun and constantly having to watch your breath limit was annoying. But the mobs in there weren’t all that difficult.
And once you got the mech repaired, it was fun.
The boss fight was fun and the rewards were okay.
But I missed the fouth sturdy chest. Or was it just not there?
The individual delves are all supposed to be roughly equal difficulty, the tier is typically what’s going to decide how hard it is.
The jump from 3 to 4 a little more substantial, as it also involves some new mob types which ramp in number as the tiers go up from there, as well as your typical damage and health scaling.
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Having infinite breath as a warlock or undead made it a cake walk. I’m not sure if it was a bug or not but when I was selecting my reward the breath meter went away so I didn’t have to get any bubbles.
Same here. I think with most delves with environmental dangers, once you complete them, the dangers vanish allowing you freedom to explore.