Does anyone actually get any kind of satisfaction out the air bubble/candle light/health rot mechanics in these?
I get we’re trying new things and what not, but I gotta say – the threat of drowning and being able to be knocked into an abyss is both confusing and annoying. Like… we’re under water… alright sure… but if I can’t swim – why am I drowning lol.
Also – being penalized for moving around simply because jumping around is fun… is probably the most confusing thing I’ve ever seen. I mean, there are certain gaming fundamentals that I think we can all appreciate. Jumping around like an idiot is fun. For me personally the entire reason WoW was popular in the beginning was because you could jump around like an idiot and it was so buttery smooth compared to the other games in the genre.
So now we have these light mechanics in delves where it’s like "you’re not allowed to jump and have fun… also there is no space to move around and you have to dodge these big ole cone attacks while also still interrupting things. Good luck melee! Lmao.
I’m just looking at these like “Who is enjoying that…”
That drowning mechanic is SUPER irritating as melee. I don’t even want to go into underwater delves on anything that isn’t undead, or able to cast underwater breathing.
It’s double scuffed on a DH cause you can’t just bee-line to the air with those big purple circles on the ground… I’ve literally been yeeted by the affix off a cliff while trying to get to air before too… and it yeeted me so hard that by the time I reacted to it and started fel-rushing back in I still had no prayer. I mean I might just be a slow boomer… but that was such a cheesy way to die.
Being a DH in these Delves is like driving a cammed out, choppy af Dodge Viper and sitting in a traffic jam… and like the car is almost chirping the tire when the engine surges… You got all this power and nowhere to use it lol.
Like my buddy is just sitting in the bubble on his ranged toon, a mile away having a great time… and I’m dealing with this shark… two guys trying to sneeze green death on me… one of them pointing at all the formerly safe space… the other pointing at the escape route… I got this big floaty jerk in the sky trying to slingshot me into a canyon… and I’m drowning… Looking at my buddy like… “HELP. ME.” lmao. He’s over there jammin to kpop or somethin… so I dash over to him… to get some of that sweet sweet air… as he watches the last little air bubbles poof out of my mouth as I leave a huge fel colored skidmark on the ground.
Lol. I mean… I laugh it off cause what else am I gonna do. Try harder to suck less next time and get good.
But I feel like a lot of the things in these delves are less “hard” and feel more like the game set you up lol. Which is funny in Souls-likes or tough platformers… but I haven’t really enjoyed in this game.
Am I just being overly critical here? I’m still clearing these, I just really don’t think they’re very fun. Like I’m having to use my imagination to make the scene funny in my head from a contextual standpoint to prevent myself from just being super agitated by a lot of this stuff.
I hated the light/drowning mechanics specifically from day 1 on the beta though and I still hate them. Is that just a me thing? or does anyone else not really enjoy those as a “difficulty/gameplay mechanic.”
Individually I don’t think they’re hard to deal with… I just don’t really think they’re fun I guess.