Delve Bugs 11 March reset (US)

Just starting a list of some bugs I’ve encountered since last reset:

  1. Underkeep 9, missing 3rd group of Underpin goblins and 2nd group gold pile was on top of a spike. (I cleared every thing in the available delve…is it possible they spawned in the section that wasn’t open in that particular encounter?
  2. 3D Bio-printer, bio-prints are showing up frequently as Brann or as just a bunch of sparkles (same computers and graphics as last week when I had miniature versions of the mobs).
  3. Mechasaur EZ-build kit: when did it start spawning regular dinos instead or or along side the mechasaurs? Thought it was a side street sluice issue, but it’s happening elsewhere too.
  4. Pacifist Rig: (I saw this in delve chat and cannot confirm if it’s real, but I thought it merited mentioning) Apparently causing disconnects of some sort when despawning.
  5. Sidestreet Sluice: Please stop having adds, especially the Underpin groups, appear on the platform next to the boss…down at the sludge/water level.
  6. Healer Brann: Not a tank, why is he in melee range so often?
  7. Brann’s healing potions: Please stop letting them be thrown under stairs or other platforms the character is standing on.

I believe the AOE issue with Brann and pets has been corrected. I’ve submitted bug reports and as with the AOE issue, Blizz seems to be addressing these promptly.

Any other?

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I’ve noticed this, as last week it worked, whereas this week, not so much.

Yeah, this is annoying as I thought the Mechsaur replaced the regular dinosaur (and it did, sort of, last week (except when there was a gang of them)).

Not to mention he uses a gun for damage. I sort of understand it if a pet loses aggro (which happens way too often) and he takes the aggro, but too often he gets drawn into melee range and doesn’t back out.

Also annoying in underwater Delves where he throws them above the ground where you can’t reach them.

I have noticed that a number of Delves have changed mechanically, like some underwater ones not requiring bubbles to breathe and Waterworks (stomp scenario) not requiring totems to be carried, are these changes for specific scenarios (which I’m okay with), or have the breathing bubbles and carry totems mechanics been removed altogether (which I’m not okay with)?

Forgot about this one until I did both underwater delves last night…trying to jump high enough to grab one is annoying, and all too often impossible.

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I’ve been having a problem where every time I use one of the robot dudes in Sidestreet I get dc’d. Without fail if I walk through a door, hit the action button to clear the electricity on the ground or anything I get a dc and WOW51900319. Very rarely I get to stay connected when using one, and since it never fails to aggro a mob here and there it has cost me a few deaths on T11 runs. If I am doing a delve with friends I let them use the bot and I stay connected just fine. More of an annoyance than anything.
Yes I’ve tried turning off all add-ons yada yada. I am usually on my druid, so maybe being shapeshifted has something to do with it, but idk.

I had that at the other new delve at last boss to the point I had to switch out of it. Works fine in other delves though.